Post by Cain on Feb 20, 2010 14:38:35 GMT -5
If you want a Ground vehicle which is not here, fill out a vehicle request form at the bottom and P.M. it to an odanthos.
Infantry
~Chazrach Slave Soldiers
Armor: Slave control device surgical implanted to make one hundred percent obedient and allows master to upload commands directly into mind. No protective armor.
Weapons: Coufee
Price: 20 Credits
~Basic Infantrymen
Armor: Standard issue plate armor. Offers good protection against edged weapons, poor protection against ballistics and no protection to lightsabers.
Weapons: Standard issue blaster rifle and two frag grenades.
Price: 50 Credits
~Anti-Armor Trooper
Description: A soldier trained to use the anti-armor rockets. They are also trained to utilize mines and other offensive explosive with devastating effect.
Armor: ARC Trooper Armor(Can choose any color). This armor offers more protection to Anti-Armor units.
Weapons: PLX-1 Portable Missle launcher, blaster pistol, 2 frag grenades, 4 mines
Price: 100 Credits
~Sniper
Description: Sniper units can play a pivotal role in the battlefield. Be it on the urban streets, dense jungles, or anywhere, they can decimate troopers one by one and take out their targets from a greater distance.
Armor: Phase II Clone Trooper Armor*Think Commander Cody Armor*. This armor allows for better movement but offers less protection. Any color can be chosen for the environment the snipers will be in.
Weapons: DC-15x Sniper Rifle, blaster pistol, 2 grenades, 1 Recon Droid
Price: 150 Credits
~Jet Trooper
Description: Jet troopers are meant for getting a jump on the enemy, literally. While the main battle goes on, they can fly over the enemy and rain hell down on them. Jet troopers can also be used in space. Just needs space suits of course.
Armor: Phase II Clone Trooper Armor fitted with a jet pack
Weapons: Westar M5 Rifle, EMP Launcher, blaster pistol, 3 grenades
Price: 500 Credits
~Medic
Description: These men were on the field medics that would tend to wounded soldiers on the battlefield.
Armor: Phase II Clone Trooper Armor
Weapons: E-11 Blaster Rifles. The medics only use weapons in dire consequences, medical supplies
Price: 150 Credits
~Technician
Description: Technician units are meant to fix ships and ground vehicles. If their allies are droids, they can repair droids as well. (NOT BRING THEM BACK FROM THE DEAD)
Armor: Plasteel Armor (Think of the drivers of the AT-AT's on Hoth)
Weapons: E-11 blaster rifle, Technician Equipment
Price: 150 Credits
~Mercenary
Armor: Powered exosuits for combat in more diverse environments such as underwater or in space. Offers good protection against blaster fire and edged weapons. Little or none against lightsabers.
Weapons: Modified blaster rifles with changeable power settings. Weaker settings for stun and higher settings for long range kills. Also two frag grenades and one poison gas grenade.
Price: 500 Credits
~Elite Infantry
Armor: For freedom of movement the Elite's main garb is simple black robes which obviously offer no protection against most weaponry. However each Elite is suited with a backpack that contains one Ysalamir.
Weapons: A modified blaster rifle with adjustable settings, a pair of blaster pistols, two frag grenades, one thermal detonator, and one vibroblade with a slight Cortosis weave. (Cortosis offers protection against lightsabers, however the small amount in the blade will only be able to handle short bursts of intense combat.)
Price: 800 Credits
~Repeating Blaster Team
Description: A four man basic infantry unit equipped with an Mark II medium repeating blaster cannon. Full description is located here.
Price: 400 Credits
Vehicles
Flare-S swoop bike – 50 Credits
FC-20 speeder bike - 50 Credit
22-B Nightfalcon Speeder Bike - 75 Credits
74-Z speeder bike – 75 Credits
BARC Speeder – 75 Credits
PX-10 Compacted Assault Vehicle - 150 Credits
TIE Fighter Boat - 200 Credits
All Terrain Recon Transport (AT-RT) -200 Credits
TIE Mauler - 250 Credits
PX-4 Mobile Command Base - 300 Credits
All Terrain Personal Transport (AT-PT) - 350 Credits
All Terrain Anti-Aircraft (AT-AA) - 500 Credits
All Terrain Scout Transport (AT-ST) - 600 Credits
Armored Assault Tank (AAT) - 800 Credits
TX-130 Saber-class Fighter Tank - 900 Credits
All Terrain Experimental Transport (AT-EX) - 1,000 Credits
Mountain Terrain Armored Transport (MT-AT) – 1,000 Credits
T1-B Hovertank - 1,000 Credits
AV-7 Antivehicle Cannon – 1,200 Credits
T3-B Heavy Attack Tank - 1,300 Credits
Heavy Assault Vehicle/wheeled (HAVw) A6 Juggernaut - 1,400 Credits
All Terrain Tactical Enforcer (AT-TE) - 1,500 Credits
Aquatic Terrain Armored Transport - 1600 Credits
All Terrain Armored Transport (AT-AT) - 1,700 Credits
A1 Hercules Tank - 1,800 Credits
Conversion Armor System Assault Platform (CAS) - 4,000 Credits
Mobile Artillery - 1,200 Credits
Mobile Proton Torpedo Launcher-2a - 1,300 Credits
Unstable Terrain Artillery Transport - 1,400 Credit
Heavy Artillery - 1,500 Credits
Aircraft
T-47 Airspeeder - 350 credits
Low Altitude Assault Transport (LAAT) - 400 Credits
HH-324 "Albatross" - 300 Credits
Hawk-class Fast Attack Scout/Interceptor - 700 Credits
Scarab Planetary Bomber - 850 Credits
Defensive Weaponry
Planetary Ion Cannon - 10,000 Credits
Planetary Turbolaser - 10,000 Credits
Planetary Shield - 10,000 Credits
Prefabricated Garrison Base - 10,000 Credits
(NOTE: Combat Forces and Vehicle Complement not included in purchase of Prefabricated Garrison Base)
Anti-Infantry Turrets- 500 Credits
Anti-Air Turrets- 750 Credits
Anti-Vehicle Turrets- 600 Credits
XX-10 Turbolaser Tower - 1,000 credits
Request Form:
Name: Self-explanatory
What is it used for: Anti-Air, Tank, Anti-Infantry, etc.
Link: Wookiepedia is the best location
What you think it should Cost: This is only a suggested price, the Admins get the final call.
Infantry
~Chazrach Slave Soldiers
Armor: Slave control device surgical implanted to make one hundred percent obedient and allows master to upload commands directly into mind. No protective armor.
Weapons: Coufee
Price: 20 Credits
~Basic Infantrymen
Armor: Standard issue plate armor. Offers good protection against edged weapons, poor protection against ballistics and no protection to lightsabers.
Weapons: Standard issue blaster rifle and two frag grenades.
Price: 50 Credits
~Anti-Armor Trooper
Description: A soldier trained to use the anti-armor rockets. They are also trained to utilize mines and other offensive explosive with devastating effect.
Armor: ARC Trooper Armor(Can choose any color). This armor offers more protection to Anti-Armor units.
Weapons: PLX-1 Portable Missle launcher, blaster pistol, 2 frag grenades, 4 mines
Price: 100 Credits
~Sniper
Description: Sniper units can play a pivotal role in the battlefield. Be it on the urban streets, dense jungles, or anywhere, they can decimate troopers one by one and take out their targets from a greater distance.
Armor: Phase II Clone Trooper Armor*Think Commander Cody Armor*. This armor allows for better movement but offers less protection. Any color can be chosen for the environment the snipers will be in.
Weapons: DC-15x Sniper Rifle, blaster pistol, 2 grenades, 1 Recon Droid
Price: 150 Credits
~Jet Trooper
Description: Jet troopers are meant for getting a jump on the enemy, literally. While the main battle goes on, they can fly over the enemy and rain hell down on them. Jet troopers can also be used in space. Just needs space suits of course.
Armor: Phase II Clone Trooper Armor fitted with a jet pack
Weapons: Westar M5 Rifle, EMP Launcher, blaster pistol, 3 grenades
Price: 500 Credits
~Medic
Description: These men were on the field medics that would tend to wounded soldiers on the battlefield.
Armor: Phase II Clone Trooper Armor
Weapons: E-11 Blaster Rifles. The medics only use weapons in dire consequences, medical supplies
Price: 150 Credits
~Technician
Description: Technician units are meant to fix ships and ground vehicles. If their allies are droids, they can repair droids as well. (NOT BRING THEM BACK FROM THE DEAD)
Armor: Plasteel Armor (Think of the drivers of the AT-AT's on Hoth)
Weapons: E-11 blaster rifle, Technician Equipment
Price: 150 Credits
~Mercenary
Armor: Powered exosuits for combat in more diverse environments such as underwater or in space. Offers good protection against blaster fire and edged weapons. Little or none against lightsabers.
Weapons: Modified blaster rifles with changeable power settings. Weaker settings for stun and higher settings for long range kills. Also two frag grenades and one poison gas grenade.
Price: 500 Credits
~Elite Infantry
Armor: For freedom of movement the Elite's main garb is simple black robes which obviously offer no protection against most weaponry. However each Elite is suited with a backpack that contains one Ysalamir.
Weapons: A modified blaster rifle with adjustable settings, a pair of blaster pistols, two frag grenades, one thermal detonator, and one vibroblade with a slight Cortosis weave. (Cortosis offers protection against lightsabers, however the small amount in the blade will only be able to handle short bursts of intense combat.)
Price: 800 Credits
~Repeating Blaster Team
Description: A four man basic infantry unit equipped with an Mark II medium repeating blaster cannon. Full description is located here.
Price: 400 Credits
Vehicles
Flare-S swoop bike – 50 Credits
FC-20 speeder bike - 50 Credit
22-B Nightfalcon Speeder Bike - 75 Credits
74-Z speeder bike – 75 Credits
BARC Speeder – 75 Credits
PX-10 Compacted Assault Vehicle - 150 Credits
TIE Fighter Boat - 200 Credits
All Terrain Recon Transport (AT-RT) -200 Credits
TIE Mauler - 250 Credits
PX-4 Mobile Command Base - 300 Credits
All Terrain Personal Transport (AT-PT) - 350 Credits
All Terrain Anti-Aircraft (AT-AA) - 500 Credits
All Terrain Scout Transport (AT-ST) - 600 Credits
Armored Assault Tank (AAT) - 800 Credits
TX-130 Saber-class Fighter Tank - 900 Credits
All Terrain Experimental Transport (AT-EX) - 1,000 Credits
Mountain Terrain Armored Transport (MT-AT) – 1,000 Credits
T1-B Hovertank - 1,000 Credits
AV-7 Antivehicle Cannon – 1,200 Credits
T3-B Heavy Attack Tank - 1,300 Credits
Heavy Assault Vehicle/wheeled (HAVw) A6 Juggernaut - 1,400 Credits
All Terrain Tactical Enforcer (AT-TE) - 1,500 Credits
Aquatic Terrain Armored Transport - 1600 Credits
All Terrain Armored Transport (AT-AT) - 1,700 Credits
A1 Hercules Tank - 1,800 Credits
Conversion Armor System Assault Platform (CAS) - 4,000 Credits
Mobile Artillery - 1,200 Credits
Mobile Proton Torpedo Launcher-2a - 1,300 Credits
Unstable Terrain Artillery Transport - 1,400 Credit
Heavy Artillery - 1,500 Credits
Aircraft
T-47 Airspeeder - 350 credits
Low Altitude Assault Transport (LAAT) - 400 Credits
HH-324 "Albatross" - 300 Credits
Hawk-class Fast Attack Scout/Interceptor - 700 Credits
Scarab Planetary Bomber - 850 Credits
Defensive Weaponry
Planetary Ion Cannon - 10,000 Credits
Planetary Turbolaser - 10,000 Credits
Planetary Shield - 10,000 Credits
Prefabricated Garrison Base - 10,000 Credits
(NOTE: Combat Forces and Vehicle Complement not included in purchase of Prefabricated Garrison Base)
Anti-Infantry Turrets- 500 Credits
Anti-Air Turrets- 750 Credits
Anti-Vehicle Turrets- 600 Credits
XX-10 Turbolaser Tower - 1,000 credits
Request Form:
Name: Self-explanatory
What is it used for: Anti-Air, Tank, Anti-Infantry, etc.
Link: Wookiepedia is the best location
What you think it should Cost: This is only a suggested price, the Admins get the final call.