Post by MikDaTv on Feb 21, 2013 13:02:37 GMT -5
Kappa Sigma 2
ASTROLOGICAL
Region: Wild Space
Sector: Kappa Sector
System: Kappa Sigma
Sun: Kappa Sigma
Moons: None
Rotation Period: 37 Hours
Orbital Period: 562.7 Days
PHYSICAL
Atmosphere: Mostly nitrogen and oxygen. Small percentage of other gases.
Climate: moderate to severe wind/dust storms are common. Lack of diverse terrain provides minimal cover against the weather. Fine dust covers the entirety of the plant causing high winds to create blinding dust storms.
Gravity: Coruscant standard.
Primary Terrain: Dusty flatlands.
Surface Water: Little to none. All surface water has gathered in the recent past (past 50,000 years or so). Large swaths of the planet are covered in grey/black mud where oceans used to be.
HISTORY
Kappa Sigma 2 is the second planet of the Kappa Sigma System. A hundred thousand years ago, it was home to a sentient species who was fairly advanced, however they had not developed FTL travel yet.
The primary basis for all of their technology was nanorobotics. Small, microscopic machines on the nano level which could construct or deconstruct just about anything in a matter of days. Buildings, cities, farms, even vehicles were built using nanomachines. This technology developed so far that their entire society released the planet wide utility cloud. The Utility Cloud was composed of an incalculable amount of nanomachines that literally permeated everything within the atmosphere of the planet. It served hundreds of purposes including a safety system to prevent traffic accidents, a medical system to keep each individual as healthy as possible, as the primary means of construction and even as entertainment.
This level of technology allowed the people to live without need of anything. They could create pretty much anything at a whim, with no need to work. They colonized Kappa Sigma 3 and set up mining facilities on Kappa Sigma 1. Their empire was growing to fill the entire star system and it’s estimated that if they had developed FTL travel they might have become a dominate force in the galaxy rivaling even that of the Builders.
However they were destroyed by their own technology before they could develop a means to leave their star system. An innocent software patch to the Utility Cloud that covered the planet caused a glitch. The Utility Cloud 1.8 patch was meant to change the base programming so that the Cloud could replace lost, damaged or destroyed nanomachines by itself. However the limiter put in place was improperly coded and the Utility Cloud began reproducing itself without any limiters.
It tore apart everything in order to construct more nanomachines. Buildings, vehicle, the planet itself, people, all of it was food for the cloud. Within days, most of the planet had been converted into nanomachines. It was the definition of a Grey Goo apocalypse. Cities were devoured, mountains were leveled, an entire civilization died.
The only remains of their culture was the colony left on Kappa Sigma 3 which died out after their home planet died due to lack of resources. The colony was not self sufficient and required regular shipments from their home planet. When those ceased, the colony slowly died. The same happened for the mining facilities and all the ships they had within the system.
The planet itself was left with nothing. Eventually the nanomachines ran themselves to nothing. After devouring their primary power source in order to make more of themselves, the Cloud began to die. The dead cloud left the planet lifeless and covered in a super fine dust composed of nanomachines and unprocessed raw materials. Its oceans were used up by the cloud leaving the water level extremely low. In the aftermath of the cloud’s demise the planets oceans are now filled with deep, gray mud. Any surface water has formed in only the last few 50,000 years or so from the planets few rain storms. The planet supports no indigenous life aside from some bacteria that managed to escape the Cloud’s feeding.
Fast forward a few thousand years and the planet is discovered and surveyed by a survey team exploring Wild Space systems in search of mineral rich planets. The Survey team did the initial sweep of the planet, logged all their information and moved on, finding nothing of use.
5 years later a science team took over, established a temporary base on the planet’s surface to study the remains of the Cloud. The colony and mining facilities on other planets in the system weren’t discovered until 2 years later and the pieces of history began to fall into place. Using what could be recovered from the data logs on the intact computers at the mining facility and colony, the science team learned of the previous civilization and its demise.
The Science team left some remote systems behind to monitor the planet and left, flagging the colony on Kappa Sigma 3 as a possible research mine later.
Interested in spreading their influence, General Synthetics chose the planet for colonization. 261 people (about 60 families) moved to the planet. GS dropped prefab structures onto the surface and construction crews built connectors between them. Earth movers cleared out a flat area, compacted the dust and built facilities for a small landing pad and the entire colony was surrounded by a simple sheet metal wall reinforced with drifts of gray dust to protect it from some of the high winds and dust storms.
The colonists are there for teraforming efforts and to continue the research the previous research team left behind. GS transports hauled hundreds of tons of fertilizer to the planet and dumped it all around the colony for the colonists to till and mix with the planets dusty surface.
Plant growth was first, developing workable farmland for the colony. Currently the colony is attempting to raise and propagate small animal life into the environment. Several species of insects were let out into the “wild” and some small burrowing rodents were let loose to help churn and mix up the dust with the air dropped fertilizer.
In a new approach to teraforming, General Synthetics began requesting waste from farms, Bucher shops and food processing plants on Corellia as well as many other worlds for unused biological matter. This includes dead livestock, processed fat, bones, skin, hair and plant material. All this material is regularly shipped to Kappa Sigma 2 and dumped from the air. The decomposing organic tissue settles into the fine dust surface of the planet and adds much needed nutrients to the soil. This process is slow, but is part of a new recycling project implemented by General Synthetics. General Synthetics takes care of hundreds of thousands of pounds of waste every month, a service for which they charge, and they write it off as recycling, giving them a nice tax write off from the Republic. Tons of biological waste gets disposed of, Kappa Sigma 2 gets fertilized, and GS makes gobs of money while doing it.
General Synthetics Colony 018
Commonly known by its inhabitants as Dustball One. The colony is the only trace of civilization on the planet aside from some automated research sensors distributed near the planets equator.
Dustball One’s primary complex is the living quarters. A large two story structure divided into single and family rooms for the people to live in.
The other main structure is the Operations building, where most of the colonists go to work. Operations concerns the day to day maintenance of the colony and includes their vehicle garage and command center.
Smaller colony modules include hydroponics where food is grown for the colony indoors, separate from the external farmland, and the R&D building where researches monitor the planet and research the dust and learn more about the nanomachines.
SPECIES
No indigenous species. Colony is occupied by mostly humans with a sparse few non-humans mixed in.
TECHNOLOGY
The level of technology at the General Synthetics Colony is relatively low. They have a very advanced computer core but most of the colony is simple, prefabricated structures that were dropped into place from a star transport. Likewise, most everything they consume, from power cells to food is shipped in from off planet.
The colony has no military and only the most basic of a security force. As there are less than 300 people on the planet at any given moment, a full police force isn’t necessary. There are a grand total of 5 registered blasters on the entire planet.
The colonists use filtration masks to protect themselves from the fine dust when outdoors and everyone wears full body protective jumpsuits. Quarantine procedures involve getting blasted with fine air jets in the colony airlock to prevent people from tracking in the dust as well as alien bacteria that still survives on the planet.
ASTROLOGICAL
Region: Wild Space
Sector: Kappa Sector
System: Kappa Sigma
Sun: Kappa Sigma
Moons: None
Rotation Period: 37 Hours
Orbital Period: 562.7 Days
PHYSICAL
Atmosphere: Mostly nitrogen and oxygen. Small percentage of other gases.
Climate: moderate to severe wind/dust storms are common. Lack of diverse terrain provides minimal cover against the weather. Fine dust covers the entirety of the plant causing high winds to create blinding dust storms.
Gravity: Coruscant standard.
Primary Terrain: Dusty flatlands.
Surface Water: Little to none. All surface water has gathered in the recent past (past 50,000 years or so). Large swaths of the planet are covered in grey/black mud where oceans used to be.
HISTORY
Kappa Sigma 2 is the second planet of the Kappa Sigma System. A hundred thousand years ago, it was home to a sentient species who was fairly advanced, however they had not developed FTL travel yet.
The primary basis for all of their technology was nanorobotics. Small, microscopic machines on the nano level which could construct or deconstruct just about anything in a matter of days. Buildings, cities, farms, even vehicles were built using nanomachines. This technology developed so far that their entire society released the planet wide utility cloud. The Utility Cloud was composed of an incalculable amount of nanomachines that literally permeated everything within the atmosphere of the planet. It served hundreds of purposes including a safety system to prevent traffic accidents, a medical system to keep each individual as healthy as possible, as the primary means of construction and even as entertainment.
This level of technology allowed the people to live without need of anything. They could create pretty much anything at a whim, with no need to work. They colonized Kappa Sigma 3 and set up mining facilities on Kappa Sigma 1. Their empire was growing to fill the entire star system and it’s estimated that if they had developed FTL travel they might have become a dominate force in the galaxy rivaling even that of the Builders.
However they were destroyed by their own technology before they could develop a means to leave their star system. An innocent software patch to the Utility Cloud that covered the planet caused a glitch. The Utility Cloud 1.8 patch was meant to change the base programming so that the Cloud could replace lost, damaged or destroyed nanomachines by itself. However the limiter put in place was improperly coded and the Utility Cloud began reproducing itself without any limiters.
It tore apart everything in order to construct more nanomachines. Buildings, vehicle, the planet itself, people, all of it was food for the cloud. Within days, most of the planet had been converted into nanomachines. It was the definition of a Grey Goo apocalypse. Cities were devoured, mountains were leveled, an entire civilization died.
The only remains of their culture was the colony left on Kappa Sigma 3 which died out after their home planet died due to lack of resources. The colony was not self sufficient and required regular shipments from their home planet. When those ceased, the colony slowly died. The same happened for the mining facilities and all the ships they had within the system.
The planet itself was left with nothing. Eventually the nanomachines ran themselves to nothing. After devouring their primary power source in order to make more of themselves, the Cloud began to die. The dead cloud left the planet lifeless and covered in a super fine dust composed of nanomachines and unprocessed raw materials. Its oceans were used up by the cloud leaving the water level extremely low. In the aftermath of the cloud’s demise the planets oceans are now filled with deep, gray mud. Any surface water has formed in only the last few 50,000 years or so from the planets few rain storms. The planet supports no indigenous life aside from some bacteria that managed to escape the Cloud’s feeding.
Fast forward a few thousand years and the planet is discovered and surveyed by a survey team exploring Wild Space systems in search of mineral rich planets. The Survey team did the initial sweep of the planet, logged all their information and moved on, finding nothing of use.
5 years later a science team took over, established a temporary base on the planet’s surface to study the remains of the Cloud. The colony and mining facilities on other planets in the system weren’t discovered until 2 years later and the pieces of history began to fall into place. Using what could be recovered from the data logs on the intact computers at the mining facility and colony, the science team learned of the previous civilization and its demise.
The Science team left some remote systems behind to monitor the planet and left, flagging the colony on Kappa Sigma 3 as a possible research mine later.
Interested in spreading their influence, General Synthetics chose the planet for colonization. 261 people (about 60 families) moved to the planet. GS dropped prefab structures onto the surface and construction crews built connectors between them. Earth movers cleared out a flat area, compacted the dust and built facilities for a small landing pad and the entire colony was surrounded by a simple sheet metal wall reinforced with drifts of gray dust to protect it from some of the high winds and dust storms.
The colonists are there for teraforming efforts and to continue the research the previous research team left behind. GS transports hauled hundreds of tons of fertilizer to the planet and dumped it all around the colony for the colonists to till and mix with the planets dusty surface.
Plant growth was first, developing workable farmland for the colony. Currently the colony is attempting to raise and propagate small animal life into the environment. Several species of insects were let out into the “wild” and some small burrowing rodents were let loose to help churn and mix up the dust with the air dropped fertilizer.
In a new approach to teraforming, General Synthetics began requesting waste from farms, Bucher shops and food processing plants on Corellia as well as many other worlds for unused biological matter. This includes dead livestock, processed fat, bones, skin, hair and plant material. All this material is regularly shipped to Kappa Sigma 2 and dumped from the air. The decomposing organic tissue settles into the fine dust surface of the planet and adds much needed nutrients to the soil. This process is slow, but is part of a new recycling project implemented by General Synthetics. General Synthetics takes care of hundreds of thousands of pounds of waste every month, a service for which they charge, and they write it off as recycling, giving them a nice tax write off from the Republic. Tons of biological waste gets disposed of, Kappa Sigma 2 gets fertilized, and GS makes gobs of money while doing it.
General Synthetics Colony 018
Commonly known by its inhabitants as Dustball One. The colony is the only trace of civilization on the planet aside from some automated research sensors distributed near the planets equator.
Dustball One’s primary complex is the living quarters. A large two story structure divided into single and family rooms for the people to live in.
The other main structure is the Operations building, where most of the colonists go to work. Operations concerns the day to day maintenance of the colony and includes their vehicle garage and command center.
Smaller colony modules include hydroponics where food is grown for the colony indoors, separate from the external farmland, and the R&D building where researches monitor the planet and research the dust and learn more about the nanomachines.
SPECIES
No indigenous species. Colony is occupied by mostly humans with a sparse few non-humans mixed in.
TECHNOLOGY
The level of technology at the General Synthetics Colony is relatively low. They have a very advanced computer core but most of the colony is simple, prefabricated structures that were dropped into place from a star transport. Likewise, most everything they consume, from power cells to food is shipped in from off planet.
The colony has no military and only the most basic of a security force. As there are less than 300 people on the planet at any given moment, a full police force isn’t necessary. There are a grand total of 5 registered blasters on the entire planet.
The colonists use filtration masks to protect themselves from the fine dust when outdoors and everyone wears full body protective jumpsuits. Quarantine procedures involve getting blasted with fine air jets in the colony airlock to prevent people from tracking in the dust as well as alien bacteria that still survives on the planet.