Post by MikDaTv on Jan 23, 2014 23:57:30 GMT -5
ASTROLOGICAL
Region: Wild Space
System: Seti Alpha System
Sun: Seti Alpha Prime
Moons: None
Rotation Period: 36 hours
Orbital Period: 206 days
PHYSICAL
Diameter: 45,000 miles in diameter
Atmosphere: mostly nitrogen with low, but breathable levels of oxygen and about 2% other gasses.
Climate: Hot desert heat most days out of the year. the upper and lower hemispheres have opposing wet seasons where it rains nearly every day for 3 months out of the year.
Gravity: 1.96 G
Primary Terrain: hard desert flatland's and steps. Northern regions are slightly mountainous but none of them get very high.
Surface Water: 38%
HISTORY
Teegeeack, of the Seti Alpha System, was long considered a prison planet by the Ratakans. Disobedient slaves who proved themselves to be difficult to contain were of coarse, killed. But many were imprisoned, put on ships and sent to Teegeeack to serve out the rest of their short lives on one of the harshest planets the Ratakans could find.
The Ratakans found the planet was already host to many strange and vicious animals, but they took it one step further by transplanting species from other planet and depositing them on Teegeeack for breeding. Some of these species adjusted well, others were killed off immediately by the native animals.
The planet originally had a fairly rich gold mine which the prisoners were forced to dig upon their arrival. The Ratakans built a facility on the surface to house and protect the prisoners during their off hours. It was also a refinery which turned the raw gold and silver ore into it's pure form. The facility served as a landing pad for ships to cart away the gold that had been mined and refined there on the planet.
Eventually the subterranean creatures killed them, or they were caught outside after dark and were killed by the creatures that lurk in the shadows of knight. Still, slaves were cheap, especially slaves that no one else wanted because of their unruliness. Still, the gold that was produced by the slaves was marginal at best and the planet was deemed to unsafe for any real efforts to be made in doing some more industrialized mining so the facility was abandoned.
Prisoners sent there were landed on the day side. the ships that dropped them off weren't even ships. they were more like drop pods which crashed on the surface. the prisoners who survived, left their crash site and were forced to find shelter themselves.
Not many survived. those that did fled north to the mountain area's where there were rocks that would keep them safe from the mutant Sand burrowers. A small settlement actually managed to spring up for a few years but it failed do to lack of food and water and their shelters were sub par to withstand the night attacks buy the Volgam.
The Ratakans excavated a site in the southern hemisphere, presumably for the site of another refinery but nothing ever came of it. All that remains of it is a crater filled with pebbles and rock. The ground under the crater was burned with weapons fire, heated and then let to cool until it hardened. The Mutant Sand Burrowers find it too difficult to move under the crater and are forced to go around.
After the Ratakans fell the planet was lost. It wasn't well known to the rest of the universe and it wasn't important enough for those who did know it, to remember it.
It was eventually rediscovered by a LONAS Patrol exploring new hyperspace routes within Wild Space to nearby star systems. The Centauri Exploration ship Teretank found the planet. Scans revealed it still had a substantial amount of gold and silver deposits within it's surface. They went into the atmosphere to examine it more closely and found the original Ratakan ore refinery and prison facility.
The ground crew was also killed 4 hours after landing and the ship took off and reported it's location to the rest of the galaxy and made sure that every major government marked the planet as a hazard to navigation and to not go there.
PROMINENT SPECIES
Mutant Sand burrowers: These creatures originally came from the planet Blenjeel. The Ratakans transplanted several of the species to Teegeeack but not before artificially putting them though several mutations, making their skin tougher, their noses more firm and increase they're over all strength allowing them to move just as, if not more effectively as the original Sand Burrower though Teegeeacks rougher geology.
Bull Rancor: These creatures, transplanted from Felucia, were amongst the first creatures deposited by the Rataka. They are the only known predators of the Mutant Sand Burrowers. In turn their only predator are swarms of Volgam. They are rare on the planet, sticking mostly to the very hot equatorial areas where it's warmer.
Lylek: From the planet Ryloth. They've changed little during their time on Teegeeack. The Ratakans admired their ability to survive in the harsh surface life on Ryloth and decided to move a sample of the species to Teegeeack. The sample began reproducing immediately and now the creatures are one of the planets most dominant life forms.
Volgam: A native species to the planet. Volgam are nocturnal, only venturing out at night. They live in the northern regions of the planet in the rock caves within the mountains living in large colonies with hundreds to thousands of them per colony. they can get as long as 4 meters but most of them are 1-3 meters in length from nose to tail. They hunt using a mixture of echo location, infrared heat detection and motion detection.
They are flying creatures who dive bomb their targets using the super hard nose of their beak and then pick the carcass apart using their beak and talons. Like most creatures on the planet, their bodies handle water very efficiently and absorb moisture through their skin while they sleep in the cool of their caves.
Sarlacc: The Sarlacc on the planet was there even before the Ratakan arrived at the planet. There are three known and mapped mature Sarlacc's on the surface, all three of which are in the equatorial regions. There may be a few more younger Sarlacc's further north and south but no expedition has mapped any confirmed sightings.
Gizka: Gizka were brought to Teegeeack by the Ratakans inadvertently. They escaped from the Builders ships and moved to the planet to multiply in massive numbers very quickly. They primarily serve as prey for the planets predator population and only survive because their birth rate is so high that it can outbalance their tremendous death rate.
Wraid: Desert Hulak Wraids were transplanted from the planet Tatooine by the Ratakans. These creatures have taking to Teegeeack fairly easily, despite the large number of predators that can hunt them like the mutant sand burrowers and Volgam. They've changed slightly over the years to become a much hardier breed with tougher skin and stronger jaws to compete with the other predators on Teegeeack, but they require more water then the Tatooine Wraid and so there are less of them present on the planet.
Chir'daki
Meaning "Deathseed" in Twi'lek, the Chir'daki are bat like creatures that inhabit the rockier regions of Teegeeack. They live in caves during the night and mid day in colonies of as low as 500 to as high as 2000. They come out in the early morning and late evening hours when it's cooler and most other creatures are out. They're about the size of a softball and travel in large swarms, sometimes using dust storms as cover.
They attach to their victims using their lower mandibles and bit the victim with their top mandibles, injecting a strong poison which induces paralysis, thins the blood and acts as an anti-coagulant. once the victim is down and incapacitated from the poison, the Chir'daki begin sucking the creatures blood from it's body. For larger creatures it takes more Chir'daki to take them down. Some swarms have even been known to take down a bull rancor
Spiked Creeper
Spiked Creepers are rare creatures that live in the desert sands of Teegeeack. They grow to be about 2 feet long though some can grow up to 3 and a half feet. They spend the days burrowed a few inches under the sand or under a rock. when the sun begins to set, they become active and travel on the surface. Their bites inject an incredibly powerful presynaptic neurotoxic venom which causes sever paralysis. A single bite is enough to kill a Desert Hulak Wraid a few moments after the initial bite.
The spikes on its back spikes are poisonous as well. These are tipped with hemotoxic venom which causes severe necrosis to all tissues around the wound within just a few minutes and then further tissue damage as the venom spreads and causes further necrosis. The process is extremely painful and horrifying as the victim's body literally rots while the victim is still alive.
Normally the Creeper survives on smaller creatures on the surface of the desert like plants, insects and dead Chir'daki. If it does manage to kill a larger creature like a Wraid it burrows into the corps of the creature and lives inside it's cadaver for the next several months. While inside it's dead body nest, the Creeper cocoons itself and over the course of two to four weeks, reproduces asexually by splitting into two identical Creepers, who then live inside the cadaver until the cadaver is completely rotted away. Then both Creepers take off into the desert, going their separate ways.
Creepers are fiercely territorial and generally don't tolerate any animals or other Creepers to live within it's territory.
TECHNOLOGY
The only technology on the planet is that which was left behind by the Builders. The ore refinery/prison facility still runs for the most part thanks to the Ratakan's advanced technology. The facility was a prefab structure built in space by a mobile shipyard and landed itself onto the planets surface, digging into the ground with huge anchor pylons. The engines used to land the facility were then converted into power generators for the refinery.
The only other site of technology on the planet is the abandoned settlement in the mountains. Those who lived there salvaged what they could from their drop pods and did what they could with what they had. Primitive generators provided power for some lights and a pump for running water in the settlements center.
WEATHER
The planet is victim to dust storms that can last for days at a time, especially in the southern hemisphere and equatorial region. These dust storms are usually non lethal, merely blowing sand and dust. They can be lethal however during their first few hours of formation when the winds that drive them are highest. The dust storms play hell on technology though. High levels of static electricity in the air coupled with the corrosiveness of the sand ruins vehicles, communications, electronics, sensors and hosts of other things.
During the raining seasons it can experience dozens of small thunderstorms at once over it's surface moving from the polar regions south. All life on the planet depends on these storms to provide enough water for survival. these thunder storms have high winds, lots of lightning and some areas are prone to flooding.