Ragsmire
Neutral
Shady Mystic}}Credits{762643} Level{1} Experience{0} Max HP{26} Max FP{53} Strength{8} Dexterity{15} Constitution{12} Wisdom{16} Charisma{12} Defense{13} Reflex{2} Fortitude{1} Will{5} DnD Credits{0}
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Post by Ragsmire on Oct 11, 2011 0:39:54 GMT -5
Name: Jude Levin Species: Human Age: 18 Sex:Male Occupation: Pilot Affiliation: Republic Character Rank: Ensign. Appearance:Hair: Black. Eyes: Blue Height: 5"11 Weight:155lbs Distinctive features:Hundreds of tiny lacerations scars throughout his body. Portrayed by: Matt Smith Description:Tall and lean, Jude's build isn't what one would considered a well stocked one. No muscle and a trim fat percentage are obvious, as he appears the equivalent of a stick in terms of size. His body is marked with scars and old wounds from his father, though none of them are notable beneath his clothing, the old man always careful to hit him where it wouldn't be blatantly obvious. Sharp eyes, and a define jaw line make up the structure of his facial features, with light blue eyes and a high and tight hair makeup take away most of the attention. Dark brown in color, Jude seldom gets it cut, and spends an hour a day working it into just the right style, that being something eerily similar to his Father's style when he was young. When on duty he can commonly be seen clad in the republic naval uniform, collar and buttons clasped together perfectly, with nothing out of place, every shoe laced exquisitely, cufflinks and shoulder pads adjusted. When off duty his look is quite the contrast from his working counterpart. Able to throw together a simple outfit consisting of V-neck shirts, and pant jeans with a jacket, depending on the weather. Personality:Jude is unintentionally a quiet and reserved person, raised to be silent, take orders never questioning them, and understand the gravity of a situation. He doesn't have much, if any, sense of humor, and very rarely catches onto a joke, his father never had anything funny to say, and any attempt at making friendly chit chat was not met well. His childhood taught him much, but nothing more important the to respect his superiors, and realize the stakes when he refused. Due to this unbinding loyalty Jude is easily bent to the wills of those in command, willing, and able, to commit autocracies far beyond his own imagination should he be ordered, it makes for perhaps both his best, and worst, quality. Brought up for the sole purpose of continuing his father's legacy, Jude has no genuine interest of his own, instead adapting most of his dad's, Those would all be primarily of the military persuasion; Tactics, specs, mechanics, and the inner workings of any conflict. Bolo-ball, one of the few pleasure his father took outside of the military, also became one of Jude's pass times. Pod racing is perhaps his singular, and individual, joy in life, though that too was only taken up because of a stray comment he heard his father make regarding the sport. Jude is quite the ship buff, again like his father was years before, having trained extensively in the field of flying, he understands the inner workings of a fighter, the statistics regarding dog fighting, and the advance tactics used when employing snub fighters. His knowledge pertaining to vessels stretches beyond just snubs to freighters, frigates, cruisers, battleships, dreadnoughts, and battle stations. Despite not recognizing the fact for himself, Jude does have a hidden passion for politics, a field his father despised, always insisting a military controlled government would make the galaxy a better place for everyone. While he doesn't actively scour the holonet for news on the subject, should he be reading the day's headlines, things of the political nature would be where he turned first. Jude doesn't view himself as exceptionally talented at anyone thing, growing up on the notion that he could always do better, he can't acknowledge any achievement he does accomplish, certain someone, somewhere, in this massive universe he lives in, had done it a hundred times before, and a dozen times better. That mentality comes with the commutations of several instructors at the Carida military academy informing him that he graduated top of his class in many fields, including flight training, ground operations, and counter intelligence opts. He holds a strong predigest against not only alien species, but jedi in particular. Raised with stories of propaganda, coverups, and blatant untruths concerning either, Jude believes most jedi to be deceivers and untrustworthy mystics. Aliens are, in his humble opinion, backwater and ignorant beings with nothing valid to be said on the matters of anything more then what should be served for dinner that night. Despite years of un-schooling, and reeducation to remedy his long developed bias toward them, Jude still feels uncertain that everything he was taught as a child could be wrong, and places doubt on both sides of the coin. Special Skills: Multilingual:- Spoken Languages:
- Galactic Standard (Coruscanti accented).
- Huttese
- Rodese
- Durese
- Bocce
- Binary
- Shyriiwook
- Jawa Trade language
- Twi'leki (Some)
Conditioning:Able to withstand a more severe amount of punishment then the average man, Due in part to his childhood, his homeplanet, and his years in the Carida Academy and the Stormtrooper Corps.Advanced Piloting Ability:his years in the Carida military academy, and overwhelming desire to please his father, proved to be a driving force in Jude's incredible prowess in the cockpit of any snub fighter. Having graduated top of his class, Jude is a gifted pilot by any standards, and understands the deep and often complex inner workings of any dog fight.Mechanic/Repair:Time dedicated to the mechanical division of Carida, and his vast understanding pertaining to the workings of fighters, allows Jude to fix just about any problem a snub might experience given the right amount of time and parts. While his ability to fix about any problem relevant to a fighter is contained to mostly to fighters solely, he is able to take more then a few educated guesses when it comes to engine blocks on landspeeders and other ground vehicles. Marksmanship:Weapon Proficiency:Blaster PistolHaving known the comfort of a sidearm since he was less then ten years of age, Jude is probably more fluent with the handling of a small handgun or slug thrower as opposed to the bulkiness of some rifles. Taught how to shoot from his father since the day he received a pistol as a present, there isn't much he can't hit so long as its not obstructed by an obstacle, or outside of the weapons firing range. Weapon Proficiency:Blaster RiflePhysical AttributesStrength:55 Speed:65 Intelligence:78 Alignment:10+
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Ragsmire
Neutral
Shady Mystic}}Credits{762643} Level{1} Experience{0} Max HP{26} Max FP{53} Strength{8} Dexterity{15} Constitution{12} Wisdom{16} Charisma{12} Defense{13} Reflex{2} Fortitude{1} Will{5} DnD Credits{0}
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Post by Ragsmire on Oct 11, 2011 0:40:39 GMT -5
Name: Tycen Malone Aliases: Darth Judicar, The final Judge, Lord of Decay. Species: Titan Age: 33 Sex:Male Occupation: King of Terran Space Affiliation: Terra. Character Rank: Former Sith lord, Jedi, Currently King. Appearance:Hair: Black. Eyes: Emerald. Height: 6’2 Weight:175lbs Distinctive features:Scar running across his chest. Portrayed by: Ian Somerhalder. Description:Tall and lean, and broad shouldered. He's never carried much muscle physically, instead opting to rely on his skills in the force and intelligence to win his battles. Over the years he's sustained various scars across his body, most small lacerations from his father, or teachers, with the most distinctive one being a lightsaber burn running the course of his chest from a battle over Rendili. Typically garbed in his entirely custom made wardrobe, clothing that appears to be a mix of formal wear and traditional jedi robes, he is seldom seen reflecting light colors, only dark greens, reds, or blues, and always as trims to the emotionless black prime color he chooses to be clad in. Malone does possess several sets of advanced armor, from his Mandalorian Crusader MK III armor, to the Sith Stalker armor he received from lord Malum years ago. All of which is stored in his palace on terror, and constantly updated with the latest tech from around the galaxy. Personality: Tycen Malone is the arrogant, self centered, and at times, sadistic and merciless First Prince of Terra. Over the years thanks to his upbringing Malone as grown to forge a powerful attachment to his pride, self image, and sense of importance. Considering his own life more important then others, even those he's closest too at times, Tycen seems without a heart more often then not. This severe fear to form a meaningful connection with another person steams from his childhood as well, just like most of his fears. Malone as a history of mental illness, and is plagued with Phobias and paranoia, again this originates from his younger life, constantly in fear of his father, or death by assassin, he grew up in a world of nothing but danger, from the inside and out. A few of the documented phobias are. Agoraphobia, Necrophobia, Xenophobia, Pathophobia, And Iatrophobia. All of which were developed at some point in his life. Tycen As also seemed to be the victim of personality alteration, gradually he would change, from a brash prince whom possessed little to no remorse, to a caring person whom appeared able to do anything, for anyone. This was thought to be a effect depending on whom he was around, as it is with many people. Today Malone has garnered a great deal of control over his various mental illnesses and phobias, through a combination of therapy, Force techniques, and teachings, as well as training to deal with the various problems that once plagued him. All this resulted in a new man, calmer and more in control of his feelings, Tycen doesn't worry about nearly as much as he use to, and with age came wisdom, following that his arrogance as gradually subsided until the point to which he is more concerned for the well being of his people then himself. Feeling the need to leave a legacy now, realizing that despite his attempts, there is no escaping death. Special Skills: Marksmanship:Malone's vast experience with all types of firearms, from Blasters to slug throwers, has granted him a great understanding and respect for ranged weapons. Having been familiar with how to handle a gun since he was as young as five, Tycen is not only an impressive shot, but he always knows how to assemble and disassemble a weapon in under sixty seconds.Tactical understanding:A student of military tactics since he could read, Tycen's always been around a war like environment, and as grown to understand ground combat unlike many others. He watched, read, and witness numerous battle situations and knows what to look for, and where to strike. Fencer:Despite having never been formally trained in any of the known lightsaber forms, Malone's always been fluent with a vibroblade, training for up to four hours daily to use melee weaponry. He's an advanced fencer, and translates that combat style to almost all bladed weapons, including his saber. Multilingual:Spoken Languages:
- Galactic Standard. (Basic)
- Nital. (Terran Language)
- Huttese.
Written Languages:
- Galactic Standard. (Basic)
- Nital. (Terran Language)
Sorcery:Tycen has dedicated the last ten years of his life to the advanced study and understanding of Magic, all forms of it. Though Primarily versed in Dathomirian magic, taught to him by the witches of the planet, Malone's spent the last decade sending raiding parties, hiring mercs, or personally acquiring, any and all texts, artifacts, and lure relating to the applications of magic and its uses. He knows several dozen incantations by memory, and is able to recite them on a moments notice, utilizing the darkest of powers should the need rise.Skills:Strength:65 Reflexes:75 Speed:65 Intelligence:85 Unarmed Combat:70 Ranged Weapons:80 Melee Weapons:80 Mechanical Skill:25 Tech Skill:55 Force Proficiency: 0 - 100 Telekinesis:85 Telepathy:80 Body:75 Sense:90 Channel:80
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Ragsmire
Neutral
Shady Mystic}}Credits{762643} Level{1} Experience{0} Max HP{26} Max FP{53} Strength{8} Dexterity{15} Constitution{12} Wisdom{16} Charisma{12} Defense{13} Reflex{2} Fortitude{1} Will{5} DnD Credits{0}
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Post by Ragsmire on Dec 15, 2011 2:07:22 GMT -5
Notable Possessions:Armors:Sith Stalker Armor.- Designed as a twin to Lord Malum's battle armor, Malone's suit is outfitted with all the functions and features of the dark lord's, The interlocking layers of duraplast armor plates. The ability to distribute the energy of a blaster bolt. The increased resistance toward explosions and shrapnel, the Cortosis woven plates, scattered amongst the suits more vital areas. And the ability to seal itself to protect against environmental, and other hazardous, materials present on any given planet, along with being able to withstand the vacuum of space for a limited time.
- The helmet has also been designed after the model of Darth Malum's, with a distinctly different style albeit, as was the rest of the suit. The helmet offers a heads up display of up to the minute combat statistics regarding anything from the ammo of his current weapon, should it have been synced beforehand, to the positions and status of any nearby friendly forces. Thanks to a state of the art AI computer system, and cybernetic implants, Malone can communicate with the HUD to display the various cameras, shoulder mounted, street, or otherwise, to his screen so as to monitor forces, both friend and foe.
- Thanks to the Helmets advanced technology, surpassing even the Dark lord's in this degree, the suit can automatically locate, and begin to hack into, almost every electronic device within its immediate area, and use the information within to his benefit. There is a fail safe as well, in case something should be secured with a virus, the helmet's systems will cease its attempts at hacking, and store any infected files away in a vault for later inspection.
- The Helmet can also patch into any commlink frequency, trace most signals, operate in several different visual spectrum's, Filter air of toxin's to become breathable again. It also contains, like Malum's, a holocording device in the helmet for post opts reviewing of battle footage.
Customized Crusader MK III armor. - Alterations include complete and utter removal of all Mandalorian markings, symbols, quotes, and general bulkiness.
- Several altercations to the helmet have been made granting communications with friendly forces, 360 degree rear and side holocams, and a multiply language automatic translator. The visor features Thermal, night, and binoculars with a digital HUD read out, which details heart rate, body Temperature, Ammo, and other vital signs regarding both his weapons, if programmed, and himself.
- Forged of Crystallized Beskar, and reinforced with a layer of Cortosis woven throughout. The iron was further enhanced by magnet fields layered between the Iron, and Cortosis weave.
- With the helmet pressurized and sealed the suit can survive up to three hours in a vacuum or under water, it is also equipped with toxic filtration systems for hazardous environments.
Artifacts:Muur Talisman. Acquired during his tenure under Lord Malum. Malone was sent to Taris specific to find this object, its location having been revealed to the dark lord during one of his meditations. He realized its vast power and quickly dispatched his right hand to get it. Upon finding it the spirit of Muur attempted to steal Malone's body from him, and bond to his soul, however the spirit of a Kuragari that was inhabiting his body negated the Sith's plot, leaving both in a struggle for dominance against Malone's will. Yoke of Seeming.Found by one of his hundreds of treasure hunting units on Zoist two years after the war, The Yoke is one of few sith artifacts Malone carries with him at all times. Allowing him to deceive and project emotions as he desired, few get a true glimpse into the man anymore. Gauntlet of Kressh the Younger.Recovered personally by Tycen Malone during a mission to Khar Delba, it's location was reveled to him through a vision, after weeks of meditation. Initially he known something was in the sith space due strongly to a dream, however what, and exactly where, eluded him. Which Prompted him to focus intently on his meditations until it was revealed to him. Once known, Tycen sensed this was a journey he needed to embark on alone, and therefore issued a ship be ready. Upon arriving at the tomb it was stored in, he was met with little resistance from the planet, and its innate Darkside properties, After claiming the gauntlet Tycen could sense the various past events associated with it, and realized it potential. mask of Darth NihilusDelivered to him through extensive research into Sith Magic, and utilizing its unique properties to locate it. He dispatched several squads of troopers to the floating remains of the Ravager to recover the mask after the Exile and the former lord of hunger's battle nearly fifty years prior. Amazingly enough the mask was untouched by time and remained with the ship's wreckage the entire time.
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Ragsmire
Neutral
Shady Mystic}}Credits{762643} Level{1} Experience{0} Max HP{26} Max FP{53} Strength{8} Dexterity{15} Constitution{12} Wisdom{16} Charisma{12} Defense{13} Reflex{2} Fortitude{1} Will{5} DnD Credits{0}
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Post by Ragsmire on Dec 19, 2011 0:31:06 GMT -5
Name: Eden Reed. Species: Titan Age: 21 Sex: Male Occupation: Cosmic knight. Affiliation: Order of the Cosmic Saber. Character Rank: Knight. Appearance:Hair: Black Eyes: Brown. Height:5'10" Weight: 145lbs Distinctive features:Portrayed by: Thomas Dekker Description:Personality:Eden's personality isn't quite the bleak and emotionless slate that people think most jedi to be, instead he shows sighs of hope, fears, wants, and worries just like the average man. This, though discouraged amongst jedi, is both his strongest attribute, and weakest trait, Having worked as an investigator with his master since he was young, albeit, the cases he did work were in no way life threatening, Eden realizes that to successfully infiltrate a criminal organization you can't be blank, you have to blend in. That was the first thing his master taught him, how to show emotion and look like you mean it, he was incredible at it, Eden not so much, he would find himself often times growing attached, or caring about the outcome to the point of endangering himself or others. It was a problem he never did manage to beat, still in his knighthood showing a tendency to try and help the little guy. Perhaps breed from his childhood as a poor kid living on Terra, Eden feels an overwhelming need to help needy families, orphaned children, or widows trying to make it by the skin of their teeth. He's taken this quality to the extremes on a few occasions, and has nearly fallen off the wagon for it as well. Despite this, he feels the ends justify the risk, and is all to willing to take that risk time and time again. Special Skills: Prodigy child.Eden was born naturally gifted with the force, its mysteries revealing themselves to him with little to no effort on his part. He's been on a knight level since he was about sixteen, since then having turned his studies toward a saber.Polished Saber Skills.Eden's primary focus is with a blade, having known one since he was ten, he turned his attention to lightsaber's upon meeting Khris and never looked back. Now his skills with one could rival a master.Skills:Strength:75 Speed:80 Intelligence:90 Unarmed Combat:80 Ranged Weapons:60 Melee Weapons:80 Mechanical Skill:60 Tech Skill:70 Force Proficiency: 0 - 100 Telekinesis:60 Telepathy:55 Body:75 Sense:70 Channel:55
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Ragsmire
Neutral
Shady Mystic}}Credits{762643} Level{1} Experience{0} Max HP{26} Max FP{53} Strength{8} Dexterity{15} Constitution{12} Wisdom{16} Charisma{12} Defense{13} Reflex{2} Fortitude{1} Will{5} DnD Credits{0}
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Post by Ragsmire on Dec 26, 2011 4:11:39 GMT -5
Name: Subject 17 Alias(es) Amakio "Miko" Cravis Species:Clone Human. Age:17 Sex:Female Occupation:Cosmic knight Affiliation:Order Of the Cosmic Saber. Character Rank:Neonate (Apprentice) Appearance:Hair:Blonde (Natural), Purple. Eyes:Blue. Height:115libs Weight:5'8 Distinctive Features:Cybernetic implants. Portrayed by:Marry Elisabeth Winstead Description:Miko goes out of her way to look distinctive and different from anyone else in the crowd, dyeing her hair a new uncommon color at least once monthly, wearing clothes that stick out in comparison to her fellows, and attempting to utilize off beat accessories in her wardrobe as often as allowed. Personality:Though initially an emotionless husk, after Miko's rescues and adoption under Khris, she slowly began to come out of her shell and form a personality of her own, made of things Khris and secret and have or done in her time with them, Miko's values and thoughts and comprised of the same interest as their's primarily. Having been told several times during her capture that she was simple a clone of another, and not a real person, Miko now strives to be set apart from her idea of what her clone downer was like, dressing wildly, acting brashly, and follow her heart instead of her head. Brief history:Born as the idea of Nikolas Stein's once perfect scientific experiment, Miko was not fathered by Stein himself, but instead one of the staff serving under him who shared in and continued the doctor's vision. She was breed and housed at a facility on Felucia, where she lived out her days for the first seven years as nothing more then a test subject, taught nothing but discipline and punished if she were to step out of line, Miko barely spoke a word until the day two knights ransacked the facility, freeing the prisoners and capturing the men behind it's establishment. The knight who lead the charge was Khris Cada, his wife, Secret, Miko, then known only as subject 17, wasn't the only creation at the lab, but was the only to be taken under by Cada and his order of gifted students, the rest were turned over to the republic for safe harboring. After she was freed, Khris, Secret, their son Ben, and Cada's apprentice Eden, helped the girl adept to life outside of her cell. Before they rescued her Miko had never seen the sky, and thought it to be one of the most wondrous sights she'd ever behold. They taught her to speak, considering how limited her vocabulary had been, how to eat using a fork and knife, bathe, clean, have fun, and the things any young child would do. They also gave her a real name, and identity. After three years of readjusting to life, Khris came up to her, demonstrated to her what it was Eden had been learning, something she'd inquired about numerous times previously, told her what it was, and offered her the chance to take part in it. He reminded her it was her choice, and that while still young, he thought now would be as good a time as any to ask her, having not wanted to force this life on anyone. Miko agreed to learn, and since that day she's trained under Khris along side Eden and Ben as his student, serving under the cosmic order. Special Skills: SkillsStrength: Speed: Intelligence: Unarmed Combat:60 Ranged Weapons:55 Melee Weapons:45 Mechanical Skill:70 Tech Skill:75 Force Proficiency: 0 - 100 Telekinesis:60 Telepathy:75 Body:55 Sense:70 Channel:55
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Ragsmire
Neutral
Shady Mystic}}Credits{762643} Level{1} Experience{0} Max HP{26} Max FP{53} Strength{8} Dexterity{15} Constitution{12} Wisdom{16} Charisma{12} Defense{13} Reflex{2} Fortitude{1} Will{5} DnD Credits{0}
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Post by Ragsmire on Dec 26, 2011 5:21:27 GMT -5
Order of the Cosmic Saber: Capitol: Deep Space, Cosmic Station. Founding: During the war between the Sith Empire, And the Jedi order, Former knight Khris Cada traveled to many different worlds in search of alternative solutions to figuring out the end to this war. While he discovered many things on this journey, and the answer to the problem came far to late, his greatest discovery came was located on the planet of Lehon, ancient homeworld of the Rakata and their infinite empire. Their he found several dozen texts relating to a long lost view of the force, Referred to as the "Universal Conception" The scripture detailed the notion that, much like other religions based around it the force, all is one, and one is all. The difference being yet again the approach to it. It was believed that, unless direct intervention was clearly requested, and obviously needed, beings should govern themselves. Those the main point of the text, several amendments were also added, detailing the role of a cosmic agent, what would be considered a cry for help, how to deliver, predict the outcome for the better, and allow a planet to heal. Primarily the notion was to oversee the galaxy, and only interfere with it's path should some undeniable evil be taking place, something far too great, or too powerful to be left unchecked. The Cosmic order was to be the universes guardian, protecting for the well beings of not just millions, but trillions of beings. Operations: Heavily modernized by Cada and his fellow founders, the Order as several sets of mission protocols and expectations that, while perhaps not in the original texts, help to ensure not only the growth and maintenance of the Order until it picks up. Initially just Cada and his wife, the membership gradually grew to include a few young students, fellow masters, and other force adepts. Eventually the need to have a base of operations arose, and for a short period Cada and co utilized the estate his wife owned on Dantooine to house and deploy members. With time this position proved to grow too well known by locals, who would spread word of it to others, thus minimizing its security value. Therefore Secret commissioned a space station be built, hiring Kuat drive yards to construct it at their fastest pace, the station was funded by her father's wealth, which was her inheritance after he passed. Now based in deep space with an ever changing location, the order assigns space shuttles to members and constantly update nav computers to allow them to return home at any time. Ranks: Disciple:Neonate:Amakio Cravis. Benjamin Cada. Vanguard:Eden Reed. Master:Secret Reveal. Nikolaus Stien Prophet:Khrisopher Cada. Outside contractors:Khris, unable to completely agree with the scriptures as they were written, decided to figure out a loop hole to the whole inability to help without being asked problem, that being, trusted outside contractors, people he paid to do something he technically was forbidden to. While they hold no official rank in the Order, he allows the most trusted of his outside influeances access to the base to store their ship, rest, and recover. As well as train and other means. Contractors:Paige Esperer. Human, unaffiliated, former Fed, ex crime operative. Ship: YT-2400 light freighter Dynames.
Jarik Grimme. Kel Dor, Smuggler, Ex Republic pilot, one time bounty hunter. Ship: Megas-Class Star Yacht Lucky Star.
Ein Krieger Frieden füralle. Zante, Formerly one of the top operative of the Pillar Dynamic, now a freelance gun. Ship: Model Unkonwn, Name unknown.
Cassio Stark. Human, Renegade, Ex-Imperial, Ex-Republic. Ship: Dynamic-class Freighter MarathonCrew: Running a crew pit of three, counting himself, Stark's companions are Lexi Frost, and his droid RIGS.
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Ragsmire
Neutral
Shady Mystic}}Credits{762643} Level{1} Experience{0} Max HP{26} Max FP{53} Strength{8} Dexterity{15} Constitution{12} Wisdom{16} Charisma{12} Defense{13} Reflex{2} Fortitude{1} Will{5} DnD Credits{0}
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Post by Ragsmire on Dec 31, 2011 19:41:44 GMT -5
Name:Ashla Nocturna Species:Dathomirian Age:20 Sex:Female Occupation:Sith Apprentice Affiliation:Dathomir, Terra, Tycen Malone. Character Rank:Sith Assassin Appearance:Hair:Deep red, nearly black. Eyes:Left blue, Right Green. Height:124libs Weight:5'6" Distinctive Features:Heterochromia. Portrayed by: N/A Description:Youthful features, and staggering beauty offset Ashla's potent force prowess, as she is a graceful Dathomirian Witch who still dresses in clothing of her native style, refusing to wear anything else. She's strong and fast, and more then physically fit, she trained for hours a day with a blade, and in various acrobats at the elder sister's insistence. Personality:A determined and strong willed woman, Ashla was taught to never be pushed around, and to stand up for what she believed in. Raised by a mother, and several aunts and her grandmother, she never knew a father figure growing up, and never even had contact with men until she was 17, and even then, it was only for brief trading reasons. She knew nothing outside of her village and the next for the majority of her life, and therefore her only influences were he various mothers, all of whom despised men, thought them savages, beasts, and buffoons, Ashla carries this notion with her, assuming all men can be easily tricked and manipulated assuming the proper measures were taken, something her Grandmother constantly drilled into her head. Ashla is slow to trust, and quick to anger, she hates most things outside of what she was raised around, and is fiercely loyal to her village, the sisters, and Dathomir in general. Special Skills: Alchemist:Raised a nightsister through and through, Ashla's Grandmother was a master craftsmen, able to make complex poisons that could kill instantly, take several hours, or days if needed, and remedies to heal almost any nature aliment, and even some unnatural sicknesses. Over the years she taught Ashla most all of her mixtures, and she recalls them all from pure memory, able to mimic her Grandmother's best and most brilliant to her quickest and most potent formulas for anything.Agility:Another extensive part of her training was the ability to get somewhere, and fast. hours on end she'd be forced to run a very specific drill consisting of several jumps, flips, and flexes, along with that she was expected to endure such activity for hours on end, and therefore, is not only fast, quiet, and agile, but also tougher then nails.Hunter:Ashla accompanied her Aunt's on several aunts during her time on Dathomir, they'd hunt anything they could kill to eat, and did so at least three times a week to feed the entire village. Over the course of time she picked up various tricks of the trade, how to track prey, remain silent, sneak up on it, and know the forest/jungles.Rancor Rider:Ashla's mother, a gifted rider in her own right, and a powerful witch, passed on the knowledge and skills needed to tame and control a Rancor, though its a long timing consuming process.Witch Magic:Trained by her Mother, and Grandmother, Ashla knows a very limited number of spells, and despite her years of training in the field, cannot use the majority of them on her own, as Nightsister Magic is something many use together so no one is over depleted.SkillsStrength:65 Speed:90 Intelligence80: Unarmed Combat:75 Ranged Weapons:10 Melee Weapons:75 Mechanical Skill:25 Tech Skill:25 Force Proficiency: 0 - 100 Telekinesis:50 Telepathy:75 Body:50 Sense:75 Channel:55
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