Post by Ragsmire on Dec 10, 2010 21:47:17 GMT -5
Name: Series A1, fast attack Hercules tank. Nicknamed “Creeper.”
Information:
Designed as a little brother to the Thor, the creeper can also be launched from orbit, however unlike its big brother the Creeper doesn’t need assemblage. Utilizing a similar egg/cocoon system as the Thor. It was initially designed as a light tank to cover the larger gun while it was being built on site, however as plans with the tank developed so did its purpose, becoming a multi-rule supporting. and front line combat, weapon over time.
Creepers can both pilot themselves and serve as a backup to an actually pilot, having a computer AI installed in each they can serve as a secondary driver for the pilot operating all secondary systems, along with handling the passage of information along from HQ to the operator on the ground. The more Creepers working in conjunction with one another the better they operated, working off an server, they can communicate with one another through the holonet utilizing several highly encrypted channels.
Another innovation between the empire and the Zante, Creepers get their nickname from the obvious fact that they resemble spiders, and to do this fact a bit of justice some of their design highlights were based after Aranea. Outfitted with a battery of sensory systems and a stealth field generator capable of cloaking the Creeper from outside forces, and radar, entirely so long as it remains at a speed under 10MPH, it. much like the spider it takes it design from, can go completely unnoticed until the time to strike arrives. To that point it cannot fire and remain cloaked at the same time, not only doe to the friction from the high caliber rounds, but also the massive drain on power, even more so if a blaster variant Z-6 cannon was in use.
Some of its sensory capabilities include advanced motion, heat, night, and sonic, radar and vision. With those it possesses enhanced visionary lens, scoops protruding from multiple angles allow a nearly 360 degree view around oneself. And on top of all that it includes top notch frequency broadcasting abilities of up to three hundred kilometers, further in urban areas where the signal would piggyback itself onto other broadcasting devices.
The Herc’s legs remained tucked it place the majority of the time, as the heavy Durasteel plating protected the connecting joint would leave it vulnerable otherwise. However all six huge leg could project upward to allow the Herc to jump skyward of heights roughly ten meters above itself, Though doing so takes it toll on the machine, plus its a very risky maneuver. Each lag ends with a large claw at the bottom, inside each of the claw’s “toes” is a tire for quickly moving about the battlefield. Every Hercules has a total of eighteen wheels and can effectively drive with up to half of them gone, taking into consideration which ones have been removed.
One pilot can be comfortably seated in the tank, though it is possible to fit more however crowded the interior may become. Around the operators chairs are several display screens listing statics regarding the tank, current mission, and other vital data. However the majority of these holo-screens are used to display the ongoings outside the tank, each providing a different view of the battle from one of the exterior scoops. One screen is devoted to weaponry statics at all time, its located just to the bottom left of the primary monitor for easy viewing.
The entire thing is coated in a three inch thick layer of Durasteel, save for the legs which only have two inches around them, The creeper was designed with mobility in mind and therefore the total weight of it had to be considered during each phase of development. Each of the claws three “Toes” have rounded balls instead of standard wheels to maneuver therefore further increasing its ability to quickly react to any situation.
Most Creepers are equipped with a large, slightly modified, duel pair Z-6 rotary blaster cannon, outfitted to fire slugs instead of blaster bolts, They could, should the pilot choose to, be further customized to fit the mission description, or completely removed and instead have another gun mounted beneath the frontal sensor. Which meant that overall Creepers were not limited simply to the Z-6 modified cannon, but could instead equip next to any high caliber weapon, or use the classic Z-6 which fired blaster bolts. If the standard slug throwing Machine gun is kept in place then on average the gun had a fairly decent penetration rate able to eat away at most buildings with one shot, However another above Durasteel would require constant fire, about seven to ten rounds until penetration. Ultimately the Machine gun is meant for chewing through infantry, not armor. The gun could be used both automatically, by the AI, or taken direct control of by the pilot should he/she choose to use it, This was uncommon however in tests considering the AI’s ability to identify targets and take accurate aim far surpass a living being’s. The duel Z-6 guns carried a combined total of eight-hundred shells each, with additional cartridges stored underneath the tank, rolled into seven large belts to conserve space, adding up to a total of five-thousand six-hundred rounds. An automatic reload system allows a new wheel to be ready to fired within two minutes of the previous ones last shot.
Stationed on ether side of the spiders shoulder, located just under the main gun, are two missile launchers, each able to carry six HE missiles. However this too could be changed to fit the mission description, Hex missiles were considered a smart substitute for anti-infantry operations, and to that point all Creepers are built to withstand a vacuum should the need arise, however there is a very limited air supply of thirty minutes should that happen, considering the absolute airlock mode was only designed for short uses if a tank should use chemical weapons. Along with the missiles four flares were located within at all times to throw enemy missiles.
And lastly, the Pier de resistance, The main cannon of the tank. A mass-driver cannon used to fire both slugs, and energy rounds it was modeled after the roof-mounted mass-driver cannons found atop an AT-TE walker, and its use and function is very similar. Capable of handling groups of foot troops and heavy armor alike, though generally reserved for enemy tanks. Being a mass-driver cannon it was able to fire both plasma and conventional slug rounds, which meant the only real difference question concerning its power lied in what the pilot preferred to use. On ether side of the main gun two mini sub machine guns could be located designed to shoot down enemy heat seeking missiles, the one flaw with the placement however was that the cannon would have to move as well in order to strike down any projectile. The main cannon possesses the capacity to fire up to thirty shots before its excess ammo supply runs out, housed just under, and around the cannon, the automatic reloading system extends to the cannon as well. The arms located in the front of the tank and able to pick up crates of ammunition and load them into a small conveyor belt system where the boxes would be sent to the back of the tank for reloading, however the preset up must be done externally.
Both the Mass-driver cannon, and the Z-6 Blaster/Slug machine cannon possess wide fire arcs. With both the main cannon, and the Z-6, having a three-hundred sixty degree horizontal rotary ability, coupled with a hundred-eighty degree vertical projection. The Z-6 rarely needs to aim under itself though, and the only reason it can is in case enemy saboteurs managed to get beneath it. While the main cannon’s only real problem arises when multiple targets require attention, as it cannot both fire the shells, and cover itself from enemy missiles.. However the AI prioritizes what the most pressing threat is, and takes into account friendly Creepers that might be able to handle one of the threats, assuming you trust computer AI’s.
Dimensions:
Twenty-seven (27) feet length wise.
Six-Nine (6-9) feet, varies from where you measure. width wise.
Picture:
Maximum speed:
120MPH.
Standard Armaments:
Two (2) Z-6 rotary blaster cannons.
Twin missile launchers.
One (1) Mass-driver Cannon.
Ammunition:
Five-thousand Six-hundred (5600) armor piercing rounds.
The capability to store upwards of twelve (12) HE, or Hex, missiles.
Thirty (30) explosive shells from the main cannon.
Crew:
one (1) With AI.
Minimum Crew:
Zero (0) AI alone.
Cargo capacity:
five hundred pounds. (500lbs)
Defensive Systems:
Three inch thick armor surrounding the majority of the Creepers.
Two inch thick armor around the legs.
Two mini sub-machine guns housed on the sides of the main cannon.
Cloaking field.
Four (4) Flares, housed in the missile compartment.
Sensor Systems
Night.
Heat.
Sonic.
motion.
Visual and radar systems.
Advanced communication abilities.
Holonet field operation capabilities between AI’s.
Classification: Light tank.
Recommend Price: 500-1,000.
Information:
Designed as a little brother to the Thor, the creeper can also be launched from orbit, however unlike its big brother the Creeper doesn’t need assemblage. Utilizing a similar egg/cocoon system as the Thor. It was initially designed as a light tank to cover the larger gun while it was being built on site, however as plans with the tank developed so did its purpose, becoming a multi-rule supporting. and front line combat, weapon over time.
Creepers can both pilot themselves and serve as a backup to an actually pilot, having a computer AI installed in each they can serve as a secondary driver for the pilot operating all secondary systems, along with handling the passage of information along from HQ to the operator on the ground. The more Creepers working in conjunction with one another the better they operated, working off an server, they can communicate with one another through the holonet utilizing several highly encrypted channels.
Another innovation between the empire and the Zante, Creepers get their nickname from the obvious fact that they resemble spiders, and to do this fact a bit of justice some of their design highlights were based after Aranea. Outfitted with a battery of sensory systems and a stealth field generator capable of cloaking the Creeper from outside forces, and radar, entirely so long as it remains at a speed under 10MPH, it. much like the spider it takes it design from, can go completely unnoticed until the time to strike arrives. To that point it cannot fire and remain cloaked at the same time, not only doe to the friction from the high caliber rounds, but also the massive drain on power, even more so if a blaster variant Z-6 cannon was in use.
Some of its sensory capabilities include advanced motion, heat, night, and sonic, radar and vision. With those it possesses enhanced visionary lens, scoops protruding from multiple angles allow a nearly 360 degree view around oneself. And on top of all that it includes top notch frequency broadcasting abilities of up to three hundred kilometers, further in urban areas where the signal would piggyback itself onto other broadcasting devices.
The Herc’s legs remained tucked it place the majority of the time, as the heavy Durasteel plating protected the connecting joint would leave it vulnerable otherwise. However all six huge leg could project upward to allow the Herc to jump skyward of heights roughly ten meters above itself, Though doing so takes it toll on the machine, plus its a very risky maneuver. Each lag ends with a large claw at the bottom, inside each of the claw’s “toes” is a tire for quickly moving about the battlefield. Every Hercules has a total of eighteen wheels and can effectively drive with up to half of them gone, taking into consideration which ones have been removed.
One pilot can be comfortably seated in the tank, though it is possible to fit more however crowded the interior may become. Around the operators chairs are several display screens listing statics regarding the tank, current mission, and other vital data. However the majority of these holo-screens are used to display the ongoings outside the tank, each providing a different view of the battle from one of the exterior scoops. One screen is devoted to weaponry statics at all time, its located just to the bottom left of the primary monitor for easy viewing.
The entire thing is coated in a three inch thick layer of Durasteel, save for the legs which only have two inches around them, The creeper was designed with mobility in mind and therefore the total weight of it had to be considered during each phase of development. Each of the claws three “Toes” have rounded balls instead of standard wheels to maneuver therefore further increasing its ability to quickly react to any situation.
Most Creepers are equipped with a large, slightly modified, duel pair Z-6 rotary blaster cannon, outfitted to fire slugs instead of blaster bolts, They could, should the pilot choose to, be further customized to fit the mission description, or completely removed and instead have another gun mounted beneath the frontal sensor. Which meant that overall Creepers were not limited simply to the Z-6 modified cannon, but could instead equip next to any high caliber weapon, or use the classic Z-6 which fired blaster bolts. If the standard slug throwing Machine gun is kept in place then on average the gun had a fairly decent penetration rate able to eat away at most buildings with one shot, However another above Durasteel would require constant fire, about seven to ten rounds until penetration. Ultimately the Machine gun is meant for chewing through infantry, not armor. The gun could be used both automatically, by the AI, or taken direct control of by the pilot should he/she choose to use it, This was uncommon however in tests considering the AI’s ability to identify targets and take accurate aim far surpass a living being’s. The duel Z-6 guns carried a combined total of eight-hundred shells each, with additional cartridges stored underneath the tank, rolled into seven large belts to conserve space, adding up to a total of five-thousand six-hundred rounds. An automatic reload system allows a new wheel to be ready to fired within two minutes of the previous ones last shot.
Stationed on ether side of the spiders shoulder, located just under the main gun, are two missile launchers, each able to carry six HE missiles. However this too could be changed to fit the mission description, Hex missiles were considered a smart substitute for anti-infantry operations, and to that point all Creepers are built to withstand a vacuum should the need arise, however there is a very limited air supply of thirty minutes should that happen, considering the absolute airlock mode was only designed for short uses if a tank should use chemical weapons. Along with the missiles four flares were located within at all times to throw enemy missiles.
And lastly, the Pier de resistance, The main cannon of the tank. A mass-driver cannon used to fire both slugs, and energy rounds it was modeled after the roof-mounted mass-driver cannons found atop an AT-TE walker, and its use and function is very similar. Capable of handling groups of foot troops and heavy armor alike, though generally reserved for enemy tanks. Being a mass-driver cannon it was able to fire both plasma and conventional slug rounds, which meant the only real difference question concerning its power lied in what the pilot preferred to use. On ether side of the main gun two mini sub machine guns could be located designed to shoot down enemy heat seeking missiles, the one flaw with the placement however was that the cannon would have to move as well in order to strike down any projectile. The main cannon possesses the capacity to fire up to thirty shots before its excess ammo supply runs out, housed just under, and around the cannon, the automatic reloading system extends to the cannon as well. The arms located in the front of the tank and able to pick up crates of ammunition and load them into a small conveyor belt system where the boxes would be sent to the back of the tank for reloading, however the preset up must be done externally.
Both the Mass-driver cannon, and the Z-6 Blaster/Slug machine cannon possess wide fire arcs. With both the main cannon, and the Z-6, having a three-hundred sixty degree horizontal rotary ability, coupled with a hundred-eighty degree vertical projection. The Z-6 rarely needs to aim under itself though, and the only reason it can is in case enemy saboteurs managed to get beneath it. While the main cannon’s only real problem arises when multiple targets require attention, as it cannot both fire the shells, and cover itself from enemy missiles.. However the AI prioritizes what the most pressing threat is, and takes into account friendly Creepers that might be able to handle one of the threats, assuming you trust computer AI’s.
Dimensions:
Twenty-seven (27) feet length wise.
Six-Nine (6-9) feet, varies from where you measure. width wise.
Picture:
Maximum speed:
120MPH.
Standard Armaments:
Two (2) Z-6 rotary blaster cannons.
Twin missile launchers.
One (1) Mass-driver Cannon.
Ammunition:
Five-thousand Six-hundred (5600) armor piercing rounds.
The capability to store upwards of twelve (12) HE, or Hex, missiles.
Thirty (30) explosive shells from the main cannon.
Crew:
one (1) With AI.
Minimum Crew:
Zero (0) AI alone.
Cargo capacity:
five hundred pounds. (500lbs)
Defensive Systems:
Three inch thick armor surrounding the majority of the Creepers.
Two inch thick armor around the legs.
Two mini sub-machine guns housed on the sides of the main cannon.
Cloaking field.
Four (4) Flares, housed in the missile compartment.
Sensor Systems
Night.
Heat.
Sonic.
motion.
Visual and radar systems.
Advanced communication abilities.
Holonet field operation capabilities between AI’s.
Classification: Light tank.
Recommend Price: 500-1,000.