Post by Sir Lord Ash on Mar 10, 2010 0:13:42 GMT -5
Name: CAS (Conversion Armor System) Assault Platform.
Information: The CAS Assault platform developed by Cerberus Corp. in absolute secrecy. It was designed origionally as a speeder but then changed it to a full on ground vehicle, and the first generation of "Runners", which are very vast, lightly armored walkers.
The origional design formed the basic version of the standed CAS platform, and was built upon, until it was formed into the standard class with the option to go into one of three other classes then and there, or buy the modular attachments.
It was developed with Mandalorian experties, them handing over the plans for the Basilisk war doird, which was changed and enlarged to what it is now. Origionally, it was to be a full droid attack platform, but that prooved to be too comlicated, and was made to be piloted craft with an internal AI that helped run, and evem control, the systems. Without frequent memory whipes, the AI could form a personality of itself, which some pilots let happened as the AI prooved to be of more help when they were in sync with each other.
The AI is very animalistic both when in and not in a fight, using volizalition and movemeny of a predatory animal. It being a computer, it is also very smart with it essentially being itself when the pilot isn't in.
The pilot, unless modified otherwise, rides in the head with a full holographic 360 degree view, and a map of 50 KM area (extended to 500 with the drone in the air) with a zoom function on a specific area. It is piloted much like a fighter. The jaw is fully functionable, and the pilot is protected by no less than 3 inches of solid harden durasteel with an in of bes'kar. (The pilot actually sits in the upper jaw with the head armor providing immense protection.
The tip of the tail can provide imense support, be it an active weapon, or something more subtle. Most weapons (save the largest of weapons,) are consealed withing the body or limbs of the CAS, and all range weapons, save missiles, are on turrents for maximum field of fire. The missiles are protected by two inches of durasteel slide-hatches which can open and fire in a split second.
As of now, there is the Standard, Recon, Close Combat, and Heavy Assault/Long Range versions.
All CAS's is capable of folded up its limbs to half its height, and pull in some of its length by pulling in its head and wrapping its tail around the body. It can be carried inside any Normandy-Class Stealth Star Yacht, or slung under a Albatross to be inserted inside a combat zone along with infantry, or alone for certian missions. It can also survive drops of more than 100,000 feet and keep going, thanks to a small inertia compensator and strong, impact absorbing limbs.
For all but the recon variant , the pilot can go for resupply for two weeks, and the CAS for 2 weeks. The Recon is doubled because of the usually long missions.
Dimensions: Standard. Height: 8.3 meters. Length, 22.4 meters. Weight: 40 tons.
Recon: Height: 8.8 meters, Length: 22.6 meters. Weight: 38 tons.
Close Combat: Height: 9.2 meters, Length: 22.9 meters; Weight: 42 tons.
Heavy Assault/Long Range: Height: 9.7 meters: Length: 22.3 meters. Weight: 46 tons.
Picture: Standard.
Recon
Cloce combat
Heavy Assault/Long Range
Weapon Payload:Standard: 1 Pulse cannon, Shockwave generating claws, which released a devastating impact wave that could shread enemy forces Vibro-tail, vibro- fangs(Club and blade integrated), blaster cannons (4, two in front legs, one on top, one on bottom. ) , Vulcan missiles (12 homing missiles, held three in each rear leg, six launched from back)
The standard layout conists of simple yet powerful weaponry. It utilizes decent speed and agility with acurite targeting computer for the blasters and missiles. The Pulse laser is a larger and more powerful version of its handheld cousic, and is held in the chect cavity. It's barrel is covered by three inches of durasteel and swings down in order to fire. This also means the CAS needs to be facing the intended target before firing. The claws and fangs are made of bes'kar to be near unstopable, and each claw or fang has its own, large ultrasonic generator and power pack, which has enough charge for 20 hours of continous use, but are only engaged when about to be used. Impact dampeners around each claw and fang make it so that the vibration doesn't shake the CAS apart.
Recon: Shockwave generating claws, which released a devastating impact wave that could shread enemy forces, Mine-laying tail (60 small anti-tank mines), vibro-fangs, Blaster Cannons (2), Vulan Missiles (6, all on the back)
The Recon Variant sacrifices weapons for better speed and performance. Mines replace the standard's vibro weapon tail for traps and give the user's party an advantage. Its common to send out a group of 3 or 4 ahead of the main attack group to cause havoc for enemy forces.
Close Combat: 1 Pulse cannon, Shockwave generating claws, which released a devastating impact wave that could shread enemy forces, Vibro-tail (Club), oversized Lightfoils (6, 4 smaller ones around head, 2 larger ones on flanks), Smokescreen pods (2, underneath). Blaster cannons (3 underneath, 2 on the front legs, one on top) Vulcan missiles (30, 6 in each leg, six on back)
Close Combat variant is designed to do exactly what its namesake fortells: get in close and take out armor and personnel. The lightfoils are oversized versions of the origional energy bladed weapon, and can cut through armor much quicker than a vibro-weapon. More blaster cannons are installed as anti-personal and light armor blasters. The missile level are greatly increased to take out heavy and light armor at a distance. The Smokescreens provide cover if things get too harry.
Heavy Assault/Long Range: 2 Pulse cannon, Shockwave generating claws, which released a devastating impact wave that could shread enemy forces, 1 mass driver turrent (mounted on the back, left side), 1 turbolaser turrent (mounted on the back, left side.), Vulcan Missiles (66, 6 in each leg, 12 in back) Ion blaster (2, tail) Blaster cannons (3, mounded on bottom)
The final version of the CAS carries many more heavy weapons, as well as more missiles, and takes up the roll of hiding behind allied forces to provide fire support. The pulse cannons are doubled for heavier fire firepower. The mass driver and turbolaser turrents can desimate arial forces, or larger ground infastructors or heavy armored vehicles. The vulcan missiles provide a much heavier hit, and can track airspeeders, shuttles, or transports and take them down.
The Heavy assalt version can also be placed closer to the front to maximise the use of its heavy weapons, taking out heavy armor quickly and effectively.
Defensive Systems: Standard: 3 inches of Laminanium skin, 2 shield generator. Bes'kar claws and teeth. Phrik joints. Communication jammer, sound dampening generator, missile targeting jammer, Faraday cage
Recon: 2 inches of Laminanium skin, 1 shield generator. Bes'kar claws and teeth. Phrik joints. Communication jammer, sound dampening generator, missile targeting jammer. Chaft flares, faraday cage.
Close Combat: 4 inches of Laminanium skin, 3 shield generator. Bes'kar claws and teeth. Phrik joints. Communication jammer, sound dampening generator, missile targeting jammer, faraday cage.
Heavy Assault/Longr Range: 5 inches of Laminanium skin, 4 shield generator. Bes'kar claws and teeth. Phrik joints. Communication jammer, sound dampening generator, missile targeting jammer, faraday cage.
Sensor Systems:All: Radar, vibration sensors (picks up ground vibrations, work only when still.) Non-Combat arial probe. Sub-sonic sensor, (picks up vibrations in the air.) Extensive targeting sensor/tracker.
Power System:10 massive battery packs can provide power, the Recon getting 15 for longer power use.
In order to move anything, save the tail, which is fully controled by artificial muscle, power is sent to acuators, servo's, and artificial muscles, which is very efficient as the low power consumption. Power is recharged at any major power junction, or can be sifoned from anything electric with unversal plugs. This method of travel, by using a number of complementing ways, speed is very fast, and can be faster depending on the weight of the CAS.
The batteries hold enough use for one week without weapons being used, a day with them in full use. The recon is doubled. due to the extra batteries.
Recon: The Recon Variant has ion jet boosters on the back which provide much more speed and maneuverability, for quick missions, but the power consuption is high when in use, and shouldn't be used all the time, or else the CAS will need to return to base in a week and a half.
Average Speed: All speeds have been performed over open terrain:
Standard: 250KPH
Recon: 300KPH (400 with boosters)
Close Combat: 220KPH
Heavy Assault/Long Range: 180KPH
Extra Detail: Being modular, once you have the attachments for a certain variant of CAS, you can switch them up endlessly, which is perfect for extremly spicific missions.
The Pulse cannon fires once every 45 seconds, but the CAS must be standing still for an accurite shot. The time for the shot is about 5 seconds after it capacity is charged.
Vulcan missiles are a more compact version of the standard homing missile, which has corrected the "fishtailing" problem these missiles have. They have a different explosive formula to still be as effective as the larger missiles.
The shields are designed from the twintail starfighter's shields, and can take quite a bit of abuse before going down, even if they are weaker. One can take two shots from an AT-TE's main cannon before failing.
Recommend Price:4000 creds. (comes with all kits)
Information: The CAS Assault platform developed by Cerberus Corp. in absolute secrecy. It was designed origionally as a speeder but then changed it to a full on ground vehicle, and the first generation of "Runners", which are very vast, lightly armored walkers.
The origional design formed the basic version of the standed CAS platform, and was built upon, until it was formed into the standard class with the option to go into one of three other classes then and there, or buy the modular attachments.
It was developed with Mandalorian experties, them handing over the plans for the Basilisk war doird, which was changed and enlarged to what it is now. Origionally, it was to be a full droid attack platform, but that prooved to be too comlicated, and was made to be piloted craft with an internal AI that helped run, and evem control, the systems. Without frequent memory whipes, the AI could form a personality of itself, which some pilots let happened as the AI prooved to be of more help when they were in sync with each other.
The AI is very animalistic both when in and not in a fight, using volizalition and movemeny of a predatory animal. It being a computer, it is also very smart with it essentially being itself when the pilot isn't in.
The pilot, unless modified otherwise, rides in the head with a full holographic 360 degree view, and a map of 50 KM area (extended to 500 with the drone in the air) with a zoom function on a specific area. It is piloted much like a fighter. The jaw is fully functionable, and the pilot is protected by no less than 3 inches of solid harden durasteel with an in of bes'kar. (The pilot actually sits in the upper jaw with the head armor providing immense protection.
The tip of the tail can provide imense support, be it an active weapon, or something more subtle. Most weapons (save the largest of weapons,) are consealed withing the body or limbs of the CAS, and all range weapons, save missiles, are on turrents for maximum field of fire. The missiles are protected by two inches of durasteel slide-hatches which can open and fire in a split second.
As of now, there is the Standard, Recon, Close Combat, and Heavy Assault/Long Range versions.
All CAS's is capable of folded up its limbs to half its height, and pull in some of its length by pulling in its head and wrapping its tail around the body. It can be carried inside any Normandy-Class Stealth Star Yacht, or slung under a Albatross to be inserted inside a combat zone along with infantry, or alone for certian missions. It can also survive drops of more than 100,000 feet and keep going, thanks to a small inertia compensator and strong, impact absorbing limbs.
For all but the recon variant , the pilot can go for resupply for two weeks, and the CAS for 2 weeks. The Recon is doubled because of the usually long missions.
Dimensions: Standard. Height: 8.3 meters. Length, 22.4 meters. Weight: 40 tons.
Recon: Height: 8.8 meters, Length: 22.6 meters. Weight: 38 tons.
Close Combat: Height: 9.2 meters, Length: 22.9 meters; Weight: 42 tons.
Heavy Assault/Long Range: Height: 9.7 meters: Length: 22.3 meters. Weight: 46 tons.
Picture: Standard.
Recon
Cloce combat
Heavy Assault/Long Range
Weapon Payload:Standard: 1 Pulse cannon, Shockwave generating claws, which released a devastating impact wave that could shread enemy forces Vibro-tail, vibro- fangs(Club and blade integrated), blaster cannons (4, two in front legs, one on top, one on bottom. ) , Vulcan missiles (12 homing missiles, held three in each rear leg, six launched from back)
The standard layout conists of simple yet powerful weaponry. It utilizes decent speed and agility with acurite targeting computer for the blasters and missiles. The Pulse laser is a larger and more powerful version of its handheld cousic, and is held in the chect cavity. It's barrel is covered by three inches of durasteel and swings down in order to fire. This also means the CAS needs to be facing the intended target before firing. The claws and fangs are made of bes'kar to be near unstopable, and each claw or fang has its own, large ultrasonic generator and power pack, which has enough charge for 20 hours of continous use, but are only engaged when about to be used. Impact dampeners around each claw and fang make it so that the vibration doesn't shake the CAS apart.
Recon: Shockwave generating claws, which released a devastating impact wave that could shread enemy forces, Mine-laying tail (60 small anti-tank mines), vibro-fangs, Blaster Cannons (2), Vulan Missiles (6, all on the back)
The Recon Variant sacrifices weapons for better speed and performance. Mines replace the standard's vibro weapon tail for traps and give the user's party an advantage. Its common to send out a group of 3 or 4 ahead of the main attack group to cause havoc for enemy forces.
Close Combat: 1 Pulse cannon, Shockwave generating claws, which released a devastating impact wave that could shread enemy forces, Vibro-tail (Club), oversized Lightfoils (6, 4 smaller ones around head, 2 larger ones on flanks), Smokescreen pods (2, underneath). Blaster cannons (3 underneath, 2 on the front legs, one on top) Vulcan missiles (30, 6 in each leg, six on back)
Close Combat variant is designed to do exactly what its namesake fortells: get in close and take out armor and personnel. The lightfoils are oversized versions of the origional energy bladed weapon, and can cut through armor much quicker than a vibro-weapon. More blaster cannons are installed as anti-personal and light armor blasters. The missile level are greatly increased to take out heavy and light armor at a distance. The Smokescreens provide cover if things get too harry.
Heavy Assault/Long Range: 2 Pulse cannon, Shockwave generating claws, which released a devastating impact wave that could shread enemy forces, 1 mass driver turrent (mounted on the back, left side), 1 turbolaser turrent (mounted on the back, left side.), Vulcan Missiles (66, 6 in each leg, 12 in back) Ion blaster (2, tail) Blaster cannons (3, mounded on bottom)
The final version of the CAS carries many more heavy weapons, as well as more missiles, and takes up the roll of hiding behind allied forces to provide fire support. The pulse cannons are doubled for heavier fire firepower. The mass driver and turbolaser turrents can desimate arial forces, or larger ground infastructors or heavy armored vehicles. The vulcan missiles provide a much heavier hit, and can track airspeeders, shuttles, or transports and take them down.
The Heavy assalt version can also be placed closer to the front to maximise the use of its heavy weapons, taking out heavy armor quickly and effectively.
Defensive Systems: Standard: 3 inches of Laminanium skin, 2 shield generator. Bes'kar claws and teeth. Phrik joints. Communication jammer, sound dampening generator, missile targeting jammer, Faraday cage
Recon: 2 inches of Laminanium skin, 1 shield generator. Bes'kar claws and teeth. Phrik joints. Communication jammer, sound dampening generator, missile targeting jammer. Chaft flares, faraday cage.
Close Combat: 4 inches of Laminanium skin, 3 shield generator. Bes'kar claws and teeth. Phrik joints. Communication jammer, sound dampening generator, missile targeting jammer, faraday cage.
Heavy Assault/Longr Range: 5 inches of Laminanium skin, 4 shield generator. Bes'kar claws and teeth. Phrik joints. Communication jammer, sound dampening generator, missile targeting jammer, faraday cage.
Sensor Systems:All: Radar, vibration sensors (picks up ground vibrations, work only when still.) Non-Combat arial probe. Sub-sonic sensor, (picks up vibrations in the air.) Extensive targeting sensor/tracker.
Power System:10 massive battery packs can provide power, the Recon getting 15 for longer power use.
In order to move anything, save the tail, which is fully controled by artificial muscle, power is sent to acuators, servo's, and artificial muscles, which is very efficient as the low power consumption. Power is recharged at any major power junction, or can be sifoned from anything electric with unversal plugs. This method of travel, by using a number of complementing ways, speed is very fast, and can be faster depending on the weight of the CAS.
The batteries hold enough use for one week without weapons being used, a day with them in full use. The recon is doubled. due to the extra batteries.
Recon: The Recon Variant has ion jet boosters on the back which provide much more speed and maneuverability, for quick missions, but the power consuption is high when in use, and shouldn't be used all the time, or else the CAS will need to return to base in a week and a half.
Average Speed: All speeds have been performed over open terrain:
Standard: 250KPH
Recon: 300KPH (400 with boosters)
Close Combat: 220KPH
Heavy Assault/Long Range: 180KPH
Extra Detail: Being modular, once you have the attachments for a certain variant of CAS, you can switch them up endlessly, which is perfect for extremly spicific missions.
The Pulse cannon fires once every 45 seconds, but the CAS must be standing still for an accurite shot. The time for the shot is about 5 seconds after it capacity is charged.
Vulcan missiles are a more compact version of the standard homing missile, which has corrected the "fishtailing" problem these missiles have. They have a different explosive formula to still be as effective as the larger missiles.
The shields are designed from the twintail starfighter's shields, and can take quite a bit of abuse before going down, even if they are weaker. One can take two shots from an AT-TE's main cannon before failing.
Recommend Price:4000 creds. (comes with all kits)