Post by Cain on Jul 31, 2012 21:25:07 GMT -5
Welcome to the Instruction Manual for Non Force Using Characters. This thread explains everything you'll need to know to make a character. Here we'll explain the profile template for Non Force User Characters. Please copy and paste the code below for use in your own character application.
Name: Your character's real name.
Class: Non Force Users can choose from one of three Classes.
Soldier: Combat specialists, soldiers are the backbones of the galaxy's military forces. A soldier specializes in weapons skills and is easily able to take as much punishment as he/she dishes out. Here's a look at how the Soldier class starts and levels up.
[li]Start with 30 points
[/li][li]3 Additional points per level.
[/li][/ul]
[li]Start with 15 points
[/li][li]3 Additional points per level.
[/li][/ul]
[li]Start with 3 Skills
[/li][li]2 New Skills per level
[/li][/ul]
Mercenary - Often as ruthless as they are inventive, Mercs make use of special weapon skills, particularly those that maintain a good distance between themselves and their targets. Here's a look at how the Mercenary class starts and levels up.
[li]Start with 20 points
[/li][li]2 Additional points per level.
[/li][/ul]
[li]Start with 10 points
[/li][li]4 Additional points per level.
[/li][/ul]
[li]Start with 3 Skills
[/li][li]2 New Skills on even levels, 1 New Skill on odd levels.
[/li][/ul]
Smuggler - The scoundrels of the galaxy, a Smuggler gets by on his quick wits and street savvy. Smugglers are survivors, and are unmatched among other classes in their ability to resist the Force. Here's a look at how the Smuggler class starts and levels up.
[li]Start with 25 points
[/li][li]4 Additional points per level.
[/li][/ul]
[li]Start with 5 points
[/li][li]2 Additional points per level.
[/li][/ul]
[li]Start with 3 Skills
[/li][li]1 New Skill per level
[/li][/ul]
Age: You characters age. Make sure this is realistic for the kind of character you're creating.
Sex: Character's gender.
Height/Weight: Character height and weight, preferably given in feet ('), inches (") and pounds (lbs).
Species: Your character's race, which on BHOD includes just about every canon species found in the Star Wars universe, with a few exceptions.
Title: Your character's title, such as Captain, Lieutenant, Exchange Assassin, Bounty Hunter, etc.
Appearance: A brief description of you character's appearance. May also be accompanied by an image. (No canon characters).
Personal Items: Keep a list of the items your character carries with them here. Do keep in mind that some items may be restricted, or may need to be obtain through role playing.
Starship: Each character is allowed one personal starship. You may choose from the list, or if you wish you may use a custom ship should you have it approved first in the New Ideas board.
Starship List
Skills: Keep track of the Skills your character knows here. Every character starts with three Skills from the Skill Index. Make sure you have the required stats before you request a Skill.
Bio: A brief description of your character's life. Generally the thing to remember here is modesty. The kind of bios that will not be approved are those that involve convoluted plot lines and over powered rhetoric. This is your chance to make a good first impression with your RP ability.
For your character's stats, the points you'll have to divide amongst each stat category will depend on the class you chose (scroll back up to see exactly what those numbers are). Bonuses from Skills should not be included in your calculations here unless they're listed as PERMANENT.
Base Stats
Strength: A character's physical power. This stat generally is used with melee weapons and lightsaber combat. This stat is most useful to Guardians and Soldiers.
Speed: Your character's quickness of movement. An important stat for determining how agile a character is. (Important to keep in mind that a high stat in this does not mean you can automatically dodge everything done by a character with a lower stat).
Stamina: This isn't just how much punishment your character can take, but also how long they can dish it out. Just like in real life, characters get tired from fighting. Stamina gauges just how long they should be able to stay in the game.
Charisma: A base stat unique to non Force users, charisma is more than simple charm. This stat measures the innate ability of the user to resist the influences of the Force. Charisma is measured against a Force User's Force Stats.
Combat Stats
Unarmed: Hand to hand combat with fists, feet, and whatever other appendages your character may have at their disposal. Skill in this stat generally implies knowledge of some type of martial art above and beyond simple Strength, Speed and Stamina.
Melee: The ability to use swords, vibroblades, knives, staffs, and any other kind of melee weapon is governed by this stat. A high value implies increased skill beyond those granted by the base stats.
Range: Finally, the Range stat determines a character's skill with blasters, grenades, flamethrowers, and all other weapons that attack over a distance.
[b]Name[/b]:
[b]Class[/b]:
[b]Age[/b]:
[b]Sex[/b]:
[b]Height/Weight[/b]:
[b]Species[/b]:
[b]Title[/b]:
[b]Appearance[/b]:
[i]Base Stats[/i]
[b]Strength[/b]:
[b]Speed[/b]:
[b]Stamina[/b]:
[b]Charisma[/b]:
[i]Combat Stats[/i]
[b]Unarmed[/b]:
[b]Melee[/b]:
[b]Range[/b]:
[b]Personal Items[/b]:
[b]Starship[/b]:
[b]Skills[/b]:
[b]Bio[/b]:
Name: Your character's real name.
Class: Non Force Users can choose from one of three Classes.
Soldier: Combat specialists, soldiers are the backbones of the galaxy's military forces. A soldier specializes in weapons skills and is easily able to take as much punishment as he/she dishes out. Here's a look at how the Soldier class starts and levels up.
[li]Start with 30 points
[/li][li]3 Additional points per level.
[/li][/ul]
[li]Start with 15 points
[/li][li]3 Additional points per level.
[/li][/ul]
[li]Start with 3 Skills
[/li][li]2 New Skills per level
[/li][/ul]
Mercenary - Often as ruthless as they are inventive, Mercs make use of special weapon skills, particularly those that maintain a good distance between themselves and their targets. Here's a look at how the Mercenary class starts and levels up.
[li]Start with 20 points
[/li][li]2 Additional points per level.
[/li][/ul]
[li]Start with 10 points
[/li][li]4 Additional points per level.
[/li][/ul]
[li]Start with 3 Skills
[/li][li]2 New Skills on even levels, 1 New Skill on odd levels.
[/li][/ul]
Smuggler - The scoundrels of the galaxy, a Smuggler gets by on his quick wits and street savvy. Smugglers are survivors, and are unmatched among other classes in their ability to resist the Force. Here's a look at how the Smuggler class starts and levels up.
[li]Start with 25 points
[/li][li]4 Additional points per level.
[/li][/ul]
[li]Start with 5 points
[/li][li]2 Additional points per level.
[/li][/ul]
[li]Start with 3 Skills
[/li][li]1 New Skill per level
[/li][/ul]
Age: You characters age. Make sure this is realistic for the kind of character you're creating.
Sex: Character's gender.
Height/Weight: Character height and weight, preferably given in feet ('), inches (") and pounds (lbs).
Species: Your character's race, which on BHOD includes just about every canon species found in the Star Wars universe, with a few exceptions.
Title: Your character's title, such as Captain, Lieutenant, Exchange Assassin, Bounty Hunter, etc.
Appearance: A brief description of you character's appearance. May also be accompanied by an image. (No canon characters).
Personal Items: Keep a list of the items your character carries with them here. Do keep in mind that some items may be restricted, or may need to be obtain through role playing.
Starship: Each character is allowed one personal starship. You may choose from the list, or if you wish you may use a custom ship should you have it approved first in the New Ideas board.
Starship List
- X-70B Phantom
- XS Stock Light Freighter
- BT-7 Thunderclap
- D5-Mantis
- Defender-Class Light Corvette
- Fury-Class Transport
- Dynamic-Class Freighter
- Conductor-Class Short Haul Landing Craft
- Omega 13-Class Starfighter
- Darkslicer-Class Starfighter
- Manta-Ray - Class Light Freighter
- Megas-Class Star Yacht
- Sith Fighter
- Aurek-class tactical strikefighter
- S-250 Chela-class starfighter
- Herald-class shuttle
Skills: Keep track of the Skills your character knows here. Every character starts with three Skills from the Skill Index. Make sure you have the required stats before you request a Skill.
Bio: A brief description of your character's life. Generally the thing to remember here is modesty. The kind of bios that will not be approved are those that involve convoluted plot lines and over powered rhetoric. This is your chance to make a good first impression with your RP ability.
For your character's stats, the points you'll have to divide amongst each stat category will depend on the class you chose (scroll back up to see exactly what those numbers are). Bonuses from Skills should not be included in your calculations here unless they're listed as PERMANENT.
Base Stats
Strength: A character's physical power. This stat generally is used with melee weapons and lightsaber combat. This stat is most useful to Guardians and Soldiers.
Speed: Your character's quickness of movement. An important stat for determining how agile a character is. (Important to keep in mind that a high stat in this does not mean you can automatically dodge everything done by a character with a lower stat).
Stamina: This isn't just how much punishment your character can take, but also how long they can dish it out. Just like in real life, characters get tired from fighting. Stamina gauges just how long they should be able to stay in the game.
Charisma: A base stat unique to non Force users, charisma is more than simple charm. This stat measures the innate ability of the user to resist the influences of the Force. Charisma is measured against a Force User's Force Stats.
Combat Stats
Unarmed: Hand to hand combat with fists, feet, and whatever other appendages your character may have at their disposal. Skill in this stat generally implies knowledge of some type of martial art above and beyond simple Strength, Speed and Stamina.
Melee: The ability to use swords, vibroblades, knives, staffs, and any other kind of melee weapon is governed by this stat. A high value implies increased skill beyond those granted by the base stats.
Range: Finally, the Range stat determines a character's skill with blasters, grenades, flamethrowers, and all other weapons that attack over a distance.