Post by Zilfer on Aug 26, 2010 2:16:06 GMT -5
Name: DarkSlicer
Information: The DarkSlicer was made by the company Darkhand as it’s grab into the military market. They tried to make an agile assault star fighter using many different scientists from the field and bring them together. Not all of them willingly. The designs first started off clunky in a flat disc shape. The longer the process of drafting went on the more they realized lot of the space in the fighter was being taken up by empty space unused by any of the systems of the ship. They began to slim it down and give it a sleeker look. The end result was a more fearsome look with the cockpit just behind to jagged spikes. The engineers hoped this would inspire fear in the enemies of the ship.
Dimensions: Wingspan is 18 Meter's wide. The ship is 5 meters tall, and 16 meters from front to back.
Picture:
Ship Appearance: The ship has room for two pilots or a pilot and a droid in the back is a common variation. Inside a holographic display overlays the see through glass of the cockpit, which helps with aiming, and warnings like a missile lock on, from behind. Proton torpedo bays are just below and to either side of the main cockpit. It does not need landing gear for when it comes in for a landing three legs come out of the base of the ship to hold the ship steady on the ground.
Weapon Payload: The DarkSlicer holds two proton torpedo launchers with four in each bay holding a grand total of eight. The missile bays are just below the cockpit on either side. Out on the side wings of the ship, there are two laser cannons that have two modes. The stronger and more accurate charges or the quick rapid fire mode. The stronger one gets a shot off once every two seconds, while a rapid fire mode gets off two hundred shots a minute but is severely weakened.
Defensive Systems: The shields go in a single Arc around the whole ship like most star fighters, and are pretty decent in strength. The plating is made out of a Titanium alloy. It has very mild sensor jammer but relies mostly on speed to out maneuver missiles. Lastly it comes with a compliment of decoy missiles to fool missiles shot at the ship. There are a total of five decoy missiles.
Sensor Systems: Sensor’s allow up to two different ship lock on, while also being able to pick up incoming missiles, whether aimed at the Darkslicer or not. Its roll as an interceptor relies heavily on this sensor. The range on the sensors is about 10,000 kilometers out in both directions.
Engines: Ion Engines get the ship going up to 1350 Kilometers Per Hour in the atmosphere, without the deflector shield activated. It's slightly faster than most TIE fighters, but still slower than an A-wing. The ship has the ability to travel across the galaxy and thus has a hyperdrive. DarkSlicer has a Hyperdrive rating of 1.5 and no back up. The Hyperdrive can go about 100 lightyears, or around one jump before having to dock and refuel somewhere. It can go a day to thirty six hours without having to refuel anymore then that you risk a nasty death out in space or one of drake's famous "happy landings".
Classification: Fighter/Interceptor
Recommend Price: 800 Credits
Information: The DarkSlicer was made by the company Darkhand as it’s grab into the military market. They tried to make an agile assault star fighter using many different scientists from the field and bring them together. Not all of them willingly. The designs first started off clunky in a flat disc shape. The longer the process of drafting went on the more they realized lot of the space in the fighter was being taken up by empty space unused by any of the systems of the ship. They began to slim it down and give it a sleeker look. The end result was a more fearsome look with the cockpit just behind to jagged spikes. The engineers hoped this would inspire fear in the enemies of the ship.
Dimensions: Wingspan is 18 Meter's wide. The ship is 5 meters tall, and 16 meters from front to back.
Picture:
Ship Appearance: The ship has room for two pilots or a pilot and a droid in the back is a common variation. Inside a holographic display overlays the see through glass of the cockpit, which helps with aiming, and warnings like a missile lock on, from behind. Proton torpedo bays are just below and to either side of the main cockpit. It does not need landing gear for when it comes in for a landing three legs come out of the base of the ship to hold the ship steady on the ground.
Weapon Payload: The DarkSlicer holds two proton torpedo launchers with four in each bay holding a grand total of eight. The missile bays are just below the cockpit on either side. Out on the side wings of the ship, there are two laser cannons that have two modes. The stronger and more accurate charges or the quick rapid fire mode. The stronger one gets a shot off once every two seconds, while a rapid fire mode gets off two hundred shots a minute but is severely weakened.
Defensive Systems: The shields go in a single Arc around the whole ship like most star fighters, and are pretty decent in strength. The plating is made out of a Titanium alloy. It has very mild sensor jammer but relies mostly on speed to out maneuver missiles. Lastly it comes with a compliment of decoy missiles to fool missiles shot at the ship. There are a total of five decoy missiles.
Sensor Systems: Sensor’s allow up to two different ship lock on, while also being able to pick up incoming missiles, whether aimed at the Darkslicer or not. Its roll as an interceptor relies heavily on this sensor. The range on the sensors is about 10,000 kilometers out in both directions.
Engines: Ion Engines get the ship going up to 1350 Kilometers Per Hour in the atmosphere, without the deflector shield activated. It's slightly faster than most TIE fighters, but still slower than an A-wing. The ship has the ability to travel across the galaxy and thus has a hyperdrive. DarkSlicer has a Hyperdrive rating of 1.5 and no back up. The Hyperdrive can go about 100 lightyears, or around one jump before having to dock and refuel somewhere. It can go a day to thirty six hours without having to refuel anymore then that you risk a nasty death out in space or one of drake's famous "happy landings".
Classification: Fighter/Interceptor
Recommend Price: 800 Credits