Post by MikDaTv on Jan 26, 2014 2:59:14 GMT -5
The Centauri Heavy Fighter design #18 was developed by a joint design team of Centauri, Kuat and General Synthetics to be the Republic next multi roll stealth fighter. Her outer hull and engines were designed and made by Kuat shipyards. Her internal systems were designed and built by General Synthetics and her weapons and stealth skin were installed by the Centauri Warrior Cast.
As stated before, she's manufactured with a skin made of Sensor absorbent material that will hide her from most conventional passive sensors. She also comes equipped with an exhaust storage system to hide her trail and a group of electronic sensor jammers to scramble incoming sensors.
Length: 22 feet
Wingspan: 42 feet
Depth: 14 feet
Hull: 1/4 inch Stygian-triprismatic polymer
Outer Armor: 1/8 inch Fiberplast coating.
Top Speed (In Atmosphere): Mach 3
Engine Systems:
1 turbojet engine F
----- For achieving orbital speeds from an atmospheric flight.
2 Low output, medium powered Ion Drives.
----- For maneuvering in space.
1 miniature repulsor engine.
----- For VTOL Capability
(No hyperdrive)
Weapon Systems:
4 Heavy Laser cannons
----- one on each wingtip and two under the cockpit
8 Missile hard points
----- 15,000 pound load
----- two, 3 missile pylons under the wings. Two hard points under the fuselage.
Sensor Suite:
----- 10,000 kilometer standard radar system.
----- Forward arc ground scanning radar.
----- Identify Friend or Foe Transponder Receiver.
----- Infrared imaging HUD.
Protection:
1/4 Stygian-triprismatic polymer
Moderately powered shield generator
----- Forward and rear arc.
Stealth Systems:
The Stygian-triprismatic polymer provides the first layer and most basic form of stealth for the craft. The polymer absorbs EM radiation on most frequencies and wavelengths which serve to hide it from sensors. The hull also absorbs any EM waves the interior of the craft itself gives off. The fiberplast coating around the hull further serves to absorb incoming EM waves.
Near the engines is a heat sink which absorbs a lot of the heat the engines generate, dispersing it through the crafts large wing span hiding it even further from infrared detection.
in the rear of the craft, between the engines and below the shield generator is a gravitic modulator, which scrambles the readings of any mass detection systems an enemy might use. At long ranges the Gravitic Modulator even hides the crafts mass signature all together. At short ranges the GM makes the craft appear smaller then it actually is, like a chunk of space debris. When activated at full power, the GM's scramble mass detectors all together, making them unable to ascertain the exact position of the craft.
Within the wings, where a normal fighter would store it's weapons, the craft houses a series of sensor negation devices that scatter sensor waves near the craft to make them easier to absorb and to knock some of them off into space.
Together, the stealth systems protect the ship from long range detection as long as the pilot keeps energy output to a minimum. Firing the laser cannons or shooting off a missile will give away the fighters position, and at extreme close ranges the ship will show up as a blip much smaller then the fighter actually is.
Operations:
The Legionnaire is a multi-roll fighter. It's designed for short range deployments carrier but it can be deployed from just about any ship or planet.
It's wings allow it to fly in atmosphere and her two ion drives giver her a moderate acceleration to weight ratio in space. Her wafer thin profile makes her tough to hit from the front or rear giving her a slight advantage in dogfights.
She was built as a fighter/bomber, able to engage in dogfights and also be tasked to assault larger corvettes and frigates, or even destroyers and carriers when deployed in the right numbers.
As a secondary roll, she was designed with stealth systems so she could approach a vessel by stealth and attack it's external subsystems before the enemy gets a chance to raise their shields.
Later in its development another mission was added to the design. The republic lacked a sufficient ground support fighter for their special operations teams and other troops on the ground. A Ground scanning radar was added to the fighter to help her located friendly and enemy vehicles as well as prominent landmarks.
Cockpit:
The best part about the Legionnaire is that, being designed by three different corporations on three different planets with three different cultures, she's remarkably easy to learn how to fly. Ease of use was one of the primary design features.
The cockpit has a basic flight stick design with three buttons and a scroll ball. One button is the primary fire button. The next cycles through the weapon systems. The third button and scroll ball are used to cycle through the various options on the HUD's menu display for controlling life support, engine systems, shields and the various other systems on the fighter.
The communications board is to the left, the sensor displays are in the middle and the mechanical and electrical systems controls are all on the right. Etheric rudder controls are in foot peddles.
As stated before, she's manufactured with a skin made of Sensor absorbent material that will hide her from most conventional passive sensors. She also comes equipped with an exhaust storage system to hide her trail and a group of electronic sensor jammers to scramble incoming sensors.
Length: 22 feet
Wingspan: 42 feet
Depth: 14 feet
Hull: 1/4 inch Stygian-triprismatic polymer
Outer Armor: 1/8 inch Fiberplast coating.
Top Speed (In Atmosphere): Mach 3
Engine Systems:
1 turbojet engine F
----- For achieving orbital speeds from an atmospheric flight.
2 Low output, medium powered Ion Drives.
----- For maneuvering in space.
1 miniature repulsor engine.
----- For VTOL Capability
(No hyperdrive)
Weapon Systems:
4 Heavy Laser cannons
----- one on each wingtip and two under the cockpit
8 Missile hard points
----- 15,000 pound load
----- two, 3 missile pylons under the wings. Two hard points under the fuselage.
Sensor Suite:
----- 10,000 kilometer standard radar system.
----- Forward arc ground scanning radar.
----- Identify Friend or Foe Transponder Receiver.
----- Infrared imaging HUD.
Protection:
1/4 Stygian-triprismatic polymer
Moderately powered shield generator
----- Forward and rear arc.
Stealth Systems:
The Stygian-triprismatic polymer provides the first layer and most basic form of stealth for the craft. The polymer absorbs EM radiation on most frequencies and wavelengths which serve to hide it from sensors. The hull also absorbs any EM waves the interior of the craft itself gives off. The fiberplast coating around the hull further serves to absorb incoming EM waves.
Near the engines is a heat sink which absorbs a lot of the heat the engines generate, dispersing it through the crafts large wing span hiding it even further from infrared detection.
in the rear of the craft, between the engines and below the shield generator is a gravitic modulator, which scrambles the readings of any mass detection systems an enemy might use. At long ranges the Gravitic Modulator even hides the crafts mass signature all together. At short ranges the GM makes the craft appear smaller then it actually is, like a chunk of space debris. When activated at full power, the GM's scramble mass detectors all together, making them unable to ascertain the exact position of the craft.
Within the wings, where a normal fighter would store it's weapons, the craft houses a series of sensor negation devices that scatter sensor waves near the craft to make them easier to absorb and to knock some of them off into space.
Together, the stealth systems protect the ship from long range detection as long as the pilot keeps energy output to a minimum. Firing the laser cannons or shooting off a missile will give away the fighters position, and at extreme close ranges the ship will show up as a blip much smaller then the fighter actually is.
Operations:
The Legionnaire is a multi-roll fighter. It's designed for short range deployments carrier but it can be deployed from just about any ship or planet.
It's wings allow it to fly in atmosphere and her two ion drives giver her a moderate acceleration to weight ratio in space. Her wafer thin profile makes her tough to hit from the front or rear giving her a slight advantage in dogfights.
She was built as a fighter/bomber, able to engage in dogfights and also be tasked to assault larger corvettes and frigates, or even destroyers and carriers when deployed in the right numbers.
As a secondary roll, she was designed with stealth systems so she could approach a vessel by stealth and attack it's external subsystems before the enemy gets a chance to raise their shields.
Later in its development another mission was added to the design. The republic lacked a sufficient ground support fighter for their special operations teams and other troops on the ground. A Ground scanning radar was added to the fighter to help her located friendly and enemy vehicles as well as prominent landmarks.
Cockpit:
The best part about the Legionnaire is that, being designed by three different corporations on three different planets with three different cultures, she's remarkably easy to learn how to fly. Ease of use was one of the primary design features.
The cockpit has a basic flight stick design with three buttons and a scroll ball. One button is the primary fire button. The next cycles through the weapon systems. The third button and scroll ball are used to cycle through the various options on the HUD's menu display for controlling life support, engine systems, shields and the various other systems on the fighter.
The communications board is to the left, the sensor displays are in the middle and the mechanical and electrical systems controls are all on the right. Etheric rudder controls are in foot peddles.