Post by Roku on Dec 5, 2010 16:09:59 GMT -5
Name: Aldric Fiander
Species: Altmer
Age: 23
Sex: Male
Height/Weight: 6'8" 260 lbs
Appearance:
Fairly short for a High Elf, but still a tower to most humans. He is of acrobating proportions, thin and muscular. His eyes are green, and his hair a blueish gray. He's got a pointy nose, and long equally pointy ears. His hair is long and messy in both the front and back, and isn't well kept at all. It's clean and all, but he's got rough side burns and hasn't cut or combed his hair in a while.
Over top a pain black shirt and shorts, Aldric wears a long black necromancer's robe, with a red skull on the front of it. He also has a golden amulet and black boots. His hood is not of the mages guild variety, but of the much droopier assassin's guild variety. Being a necromancer and a member of the dark brotherhood, he is lucky that the two clothing styles are reasonably interchangable.
Personality:
He was a high standing member on the council of mages, having completed his training in magic and his mastery of conjuration. Arch Mage Traven banned necromancy from the guild, and it infuriated Aldric. He was reduced from a noble to a cave dweller over night, and as a result he murdered a few of the more outspoked anti-conjurationists. The dark brotherhood noted an even valued his talent in the dark summoning art, and Lucien offered him a spot within the guild. He was stationed in a hidden sanctuary near Bravil, and after killing a legion of imperials who attempted to destroy the sanctuary he was promoted as one of the speakers for the listener. He now runs the Bravil chapter, though most of the old members are dead and it needs growth. Aldric himself is very bitter toward the mages guild, and is good friends with the worm king. He tends to spit on the human races, and thinks even lower of the more animalistic races such as Argonians and Khajhits.
Strength: 50
Endurance: 40
Agility: 75
Speed: 75
Intelligence: 90
Willpower: 20
Luck: 50
Acrobatics: 75
Athletics: 75
Hand to Hand: 40
Archery: 30
Stealth: 75
Bladed Weapons: 45
Blunt Weapons: 40
Potion Making: 60
SPELLCASTING
Conjuration: 100
Illusion: 75
Destruction: 60
Restoration: 60
Mysticism: 75
Alteration: 75
Faction: Necromancers, and Dark Brotherhood
Bio: (I'll do this later)
Purchases:
Species: Altmer
Age: 23
Sex: Male
Height/Weight: 6'8" 260 lbs
Appearance:
Fairly short for a High Elf, but still a tower to most humans. He is of acrobating proportions, thin and muscular. His eyes are green, and his hair a blueish gray. He's got a pointy nose, and long equally pointy ears. His hair is long and messy in both the front and back, and isn't well kept at all. It's clean and all, but he's got rough side burns and hasn't cut or combed his hair in a while.
Over top a pain black shirt and shorts, Aldric wears a long black necromancer's robe, with a red skull on the front of it. He also has a golden amulet and black boots. His hood is not of the mages guild variety, but of the much droopier assassin's guild variety. Being a necromancer and a member of the dark brotherhood, he is lucky that the two clothing styles are reasonably interchangable.
Personality:
He was a high standing member on the council of mages, having completed his training in magic and his mastery of conjuration. Arch Mage Traven banned necromancy from the guild, and it infuriated Aldric. He was reduced from a noble to a cave dweller over night, and as a result he murdered a few of the more outspoked anti-conjurationists. The dark brotherhood noted an even valued his talent in the dark summoning art, and Lucien offered him a spot within the guild. He was stationed in a hidden sanctuary near Bravil, and after killing a legion of imperials who attempted to destroy the sanctuary he was promoted as one of the speakers for the listener. He now runs the Bravil chapter, though most of the old members are dead and it needs growth. Aldric himself is very bitter toward the mages guild, and is good friends with the worm king. He tends to spit on the human races, and thinks even lower of the more animalistic races such as Argonians and Khajhits.
Strength: 50
Endurance: 40
Agility: 75
Speed: 75
Intelligence: 90
Willpower: 20
Luck: 50
Acrobatics: 75
Athletics: 75
Hand to Hand: 40
Archery: 30
Stealth: 75
Bladed Weapons: 45
Blunt Weapons: 40
Potion Making: 60
SPELLCASTING
Conjuration: 100
Illusion: 75
Destruction: 60
Restoration: 60
Mysticism: 75
Alteration: 75
Faction: Necromancers, and Dark Brotherhood
Bio: (I'll do this later)
Purchases: