Post by Cain on Jan 3, 2011 17:40:52 GMT -5
Sit back, relax, spend some credits. The items sold here can be used in the BHOD DnD AND in "The Gauntlet". The items are only available during the games. Each item has a limit of one per customer.
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Club Soda - 10 credits
A drink with a stale, unsatisfying after taste. Heals 10HP in battle.
Beer - 500 credits
Cheap. Effective. Intoxicating. In DnD this item lowers the user's Dexterity by 2 and raises their Constitution by 2 for five turns.
Juma Juice - 2,500 credits
May cause drowsiness. When used on a foe, the enemy will fall asleep during the turn after Juma Juice was used. Enemies will sleep for two turns.
Corellian Spiced Ale - 5,000 credits
A popular beverage with a spicy flavor. This item grants a +2 bonus to Dexterity for the remainder of a battle.
Sith's Blood - 5,000 credits
A mixed drink with a distinctive red color. This item adds a +2 bonus to Strength for the remainder of a battle.
Tarisian Ale - 5,000 credits
A very strong alcoholic beverage. This item adds a +2 bonus to all saving throws for the remainder of a battle.
Tatooine Sunrise - 7,500 credits
An intoxicating beverage consisting of two Starshine Surprises in the same glass. Not for amateurs. If a character's Constitution is at 16 or higher, this item adds a +5 to all saving throws for the remainder of a battle. If Constitution is less than 16 this item will stun the user for five turns.
Death Sticks - 7,500 credits
A mild hallucinogen. Highly addictive. This item induces hallucinations that cause enemies to attack each other for three turns.
Menu
Club Soda - 10 credits
A drink with a stale, unsatisfying after taste. Heals 10HP in battle.
Beer - 500 credits
Cheap. Effective. Intoxicating. In DnD this item lowers the user's Dexterity by 2 and raises their Constitution by 2 for five turns.
Juma Juice - 2,500 credits
May cause drowsiness. When used on a foe, the enemy will fall asleep during the turn after Juma Juice was used. Enemies will sleep for two turns.
Corellian Spiced Ale - 5,000 credits
A popular beverage with a spicy flavor. This item grants a +2 bonus to Dexterity for the remainder of a battle.
Sith's Blood - 5,000 credits
A mixed drink with a distinctive red color. This item adds a +2 bonus to Strength for the remainder of a battle.
Tarisian Ale - 5,000 credits
A very strong alcoholic beverage. This item adds a +2 bonus to all saving throws for the remainder of a battle.
Tatooine Sunrise - 7,500 credits
An intoxicating beverage consisting of two Starshine Surprises in the same glass. Not for amateurs. If a character's Constitution is at 16 or higher, this item adds a +5 to all saving throws for the remainder of a battle. If Constitution is less than 16 this item will stun the user for five turns.
Death Sticks - 7,500 credits
A mild hallucinogen. Highly addictive. This item induces hallucinations that cause enemies to attack each other for three turns.